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Lugia

Trainer Battles

Lugia

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing12.7DPT

Dragon Tail+Aeroblast++

7 fast throws · 21 turns · 10.5s to fire

Raises its own Attack by 2 stages (12.5% chance)

#212.7DPT

Dragon Tail+Aeroblast

7 fast throws · 21 turns · 10.5s to fire

Raises its own Attack by 2 stages (12.5% chance)

#311.7DPT

Extrasensory+Aeroblast++

8 fast throws · 24 turns · 12.0s to fire

Raises its own Attack by 2 stages (12.5% chance)

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
ExtrasensorySTABpsychic8+103(1.5s)3.203.33
Dragon Taildragon9+123(1.5s)3.004.00

Charged moves

MoveTypePowerEnergyDPEEffect
Aeroblast++STABflying170-752.72self Atk +2 @13%
AeroblastSTABflying170-752.72self Atk +2 @13%
FlySTABflying80-452.13none
Future SightSTABpsychic110-652.03none
Earth Powerground90-501.80foe Def -1 @10%
Sky AttackSTABflying75-501.80none
Hydro Pumpwater130-751.73none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.