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PoGoBud
Heatmor

Trainer Battles

Heatmor

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing10.4DPT

Fire Spin+Flamethrower

6 fast throws · 18 turns · 9.0s to fire

#29.4DPT

Fire Spin+Thunder Punch

4 fast throws · 12 turns · 6.0s to fire

#38.7DPT

Lick+Flamethrower

19 fast throws · 19 turns · 9.5s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Fire SpinSTABfire11+103(1.5s)4.403.33
Lickghost3+31(0.5s)3.003.00

Charged moves

MoveTypePowerEnergyDPEEffect
FlamethrowerSTABfire90-551.96none
Thunder Punchelectric60-401.50none
Power-Up Punchfighting20-350.57self Atk +1

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.