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Not in raids nowNo announced raid window, Max Battle event or Power Spot board includes this species. Simulate it anyway · What is in raids

Happiny

#0440
Attack
25
Defense
77
Stamina
225
Best fast:
Pound 14.40 DPS with STAB
Best charged:
Dazzling Gleam 2.00 DPE
Max CP:
424

In-game artwork for this exact form (PokeMiners asset dump).

Slug:
happiny
Game Master form:
HAPPINY (no form template)
Family:
FAMILY_CHANSEY

Base stats and CP

Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.

Attack#1,122 of 1,123 · top 99.9%
25
Defense#1,044 of 1,123 · top 93%
77
Stamina#93 of 1,123 · top 8.3%
225

Stat product 433,125 — #1,111 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.

Max CP (L40)
371
15/15/15, old level cap
Max CP (L50)
419
15/15/15, current level cap
Max CP (L51)
424
15/15/15 best buddy — Pokebattler's headline
Catch CP (L20)
178 - 212
IV 10 to 15
Catch CP (L25)
223 - 265
weather boosted, IV 10 to 15

Evolution family

2 evolutions in this line, with the candy and everything else the game asks for — read out of the Game Master's evolutionBranch, form by form.

  1. Base
  2. Stage 2
    Chansey60/128/487 · 1,255 CP
    25 candy
    • Walk 15 km with it as your buddy
  3. Stage 3

Evolutions are form-accurate: a regional form evolves into its own regional form, and a branch the game does not have is not drawn (Alolan Raichu names Pikachu as its parent but is not what Pikachu evolves into, so no line is shown). Mega Evolution is not part of this family — it costs Mega Energy and reverts, so it sits with the forms above.

In the field

Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.

Buddy distance
5 km
walked per candy
Height
0.6 m
Weight
24.4 kg
Second charged move
25 candy
10,000 stardust

Best against

Which raid bosses Happiny is a top counter for, aggregated over the 120 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.

Happiny does not reach the top 32 against any of the 120 bosses on the roster, with or without Shadow, Mega and Legendary attackers in the pool. That is an honest "no", not a missing measurement — it was ranked against every one of them.

Run it against a specific boss anyway →

As a raid boss (Tier 1)

Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.

Lobby CP
939
Attack
23
Defense
54
HP
600

Not in the current raid rotation snapshot. The counters below are still exact for the tier this form would be hosted at.

Best counters against Happiny →

Catch CP after the raid

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor178223
11/11/11185231
12/12/12191239
13/13/13198248
14/14/14205256
15/15/15hundo212265

Caught CP range 178 - 212, or 223 - 265 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

Type matchups

Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.

  • Weak (1)
  • Neutral (16)
  • Resists (1)
Weak to
Resists
0.39xghost

Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.

Same typing, same matchups

Released normal forms with the highest attack — they share every weakness and resistance above.

Movepool

2 fast and 2 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset20.9 DPS
normalPound
psychicPsychic

10 x Pound per Psychic · 8.0s cycle · 167 power with STAB

#220.2 DPS

10 x Pound per Dazzling Gleam · 8.5s cycle · 172 power with STAB

#317.9 DPS
psychicPsychic

6 x Zen Headbutt per Psychic · 9.0s cycle · 161 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
PoundSTABnormal6+50.5s14.4010.00standard
Zen Headbuttpsychic11+91.0s11.009.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
Dazzling Gleamfairy100-503.5s28.572.00restored
Psychicpsychic95-503.0s31.671.90standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing5.7DPT

Zen Headbutt+Dazzling Gleam

10 fast throws · 30 turns · 15.0s to fire

#25.6DPT

Pound+Dazzling Gleam

14 fast throws · 28 turns · 14.0s to fire

#35.2DPT

Zen Headbutt+Psychic

10 fast throws · 30 turns · 15.0s to fire

Lowers the opponent's Defense by 1 stage (10% chance)

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Zen Headbuttpsychic8+63(1.5s)2.672.00
PoundSTABnormal4+42(1.0s)2.402.00

Charged moves

MoveTypePowerEnergyDPEEffect
Dazzling Gleamfairy90-551.64none
Psychicpsychic75-551.36foe Def -1 @10%

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.

Acquisition and variants

Shadow and Purified

No Shadow form exists for this entry.

Second charged move

10,000 Stardust and 25 Candy.

Max Battles

Cannot Dynamax.

Mega Evolution

This entry is not a Mega or Primal form.

Forms of Happiny (1)

Every form the snapshot carries for this dex number. Each one appears exactly once.

FormTypesAtkDefStaMovesStatus
Happinynormal25772252f / 2creleased

Where this data comes from

Every field above is read from the committed snapshot, never typed by hand.

Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json), refreshed automatically every day.

1 move restored from Pokebattler's dataset

Pokebattler lists Dazzling Gleam for this form and this Game Master snapshot no longer carries it — legacy and event-only moves are the usual reason. Each one keeps the list Pokebattler puts it in, so Elite TM moves stay behind the legacy toggle.

Source: https://fight.pokebattler.com/pokemon (read 2026-09-06)

Checked against Pokebattlerstats, typing and movepool all match

Their entry: HAPPINY — 2 fast, 2 charged. Ours: 2 fast, 2 charged.

Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.

Snapshot integrity is re-checked on every build and on the data quality page.