Best moves
GrapploctMovepool
2 fast and 4 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
5 x Rock Smash per Superpower · 10.5s cycle · 204 power with STAB
8 x Waterfall per Superpower · 11.0s cycle · 206 power with STAB
3 x Rock Smash per Brick Break · 6.0s cycle · 109 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Rock SmashSTAB | fighting | 17 | +12 | 1.5s | 13.60 | 8.00 | 4.9 | 11.3 | 9 / 7 / 3t | standard |
| Waterfall | water | 13 | +7 | 1.0s | 13.00 | 7.00 | 4.3 | 13.0 | 11 / 10 / 3t | standard |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| SuperpowerSTAB | fighting | 85 | -50 | 3.0s | 34.00 | 2.04 | 17.0 | 28.3 | 85 / 40 | standard |
| Ice Punch | ice | 50 | -33 | 2.0s | 25.00 | 1.52 | 12.5 | 25.0 | 60 / 40 | standard |
| Brick BreakSTAB | fighting | 40 | -33 | 1.5s | 32.00 | 1.45 | 11.4 | 26.7 | 50 / 40 | standard |
| Surf | water | 60 | -50 | 1.5s | 40.00 | 1.20 | 17.1 | 40.0 | 75 / 45 | standard |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.