Skip to content
PoGoBud
Golduck

Best moves

Golduck

Movepool

2 fast and 7 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset20.9 DPS

20 x Water Gun per Hydro Pump · 13.5s cycle · 282 power with STAB

#220.3 DPS

8 x Confusion per Hydro Pump · 15.5s cycle · 314 power with STAB

#319.4 DPS

7 x Water Gun per Liquidation · 6.5s cycle · 126 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
Confusionpsychic19+141.5s12.679.33standard
Water GunSTABwater5+50.5s12.0010.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
LiquidationSTABwater70-333.0s28.002.55standard
Psychicpsychic95-503.0s31.671.90standard
Ice Beamice95-503.5s27.141.90standard
Bubble BeamSTABwater45-332.0s27.001.64standard
Hydro PumpSTABwater135-1003.5s46.291.62standard
Synchronoisepsychic80-502.5s32.001.60standard
Cross Chopfighting50-501.5s33.331.00standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.