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Not in raids nowNo announced raid window, Max Battle event or Power Spot board includes this species. Simulate it anyway · What is in raids

Glimmet

#0969
Attack
187
Defense
104
Stamina
134
Best fast:
Rock Throw 15.60 DPS with STAB
Best charged:
Dazzling Gleam 2.00 DPE
Max CP:
1,921

In-game artwork for this exact form (PokeMiners asset dump).

Slug:
glimmet
Game Master form:
GLIMMET (no form template)
Family:
FAMILY_GLIMMET

Base stats and CP

Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.

Attack#454 of 1,123 · top 40.4%
187
Defense#862 of 1,123 · top 76.8%
104
Stamina#921 of 1,123 · top 82%
134

Stat product 2,606,032 — #749 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.

Max CP (L40)
1,679
15/15/15, old level cap
Max CP (L50)
1,899
15/15/15, current level cap
Max CP (L51)
1,921
15/15/15 best buddy — Pokebattler's headline
Catch CP (L20)
900 - 959
IV 10 to 15
Catch CP (L25)
1,126 - 1,200
weather boosted, IV 10 to 15

Evolution family

1 evolution in this line, with the candy and everything else the game asks for — read out of the Game Master's evolutionBranch, form by form.

  1. Base
  2. Stage 2

Evolutions are form-accurate: a regional form evolves into its own regional form, and a branch the game does not have is not drawn (Alolan Raichu names Pikachu as its parent but is not what Pikachu evolves into, so no line is shown). Mega Evolution is not part of this family — it costs Mega Energy and reverts, so it sits with the forms above.

In the field

Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.

Buddy distance
3 km
walked per candy
Height
0.7 m
Weight
8 kg
Second charged move
50 candy
50,000 stardust

Best against

Which raid bosses Glimmet is a top counter for, aggregated over the 123 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.

Glimmet does not reach the top 32 against any of the 123 bosses on the roster, with or without Shadow, Mega and Legendary attackers in the pool. That is an honest "no", not a missing measurement — it was ranked against every one of them.

Run it against a specific boss anyway →

As a raid boss (Tier 1)

Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.

Lobby CP
5,397
Attack
120
Defense
71
HP
600

Not in the current raid rotation snapshot. The counters below are still exact for the tier this form would be hosted at.

Best counters against Glimmet →

Catch CP after the raid

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor9001,126
11/11/119121,140
12/12/129241,155
13/13/139361,170
14/14/149471,185
15/15/15hundo9591,200

Caught CP range 900 - 959, or 1,126 - 1,200 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

Type matchups

Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.

  • Double weak (1)
  • Weak (3)
  • Neutral (8)
  • Resists (6)

Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.

Same typing, same matchups

Released rock / poison forms with the highest attack — they share every weakness and resistance above.

Movepool

2 fast and 3 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset20.5 DPS

13 x Rock Throw per Sludge Wave · 16.0s cycle · 329 power with STAB

#220.5 DPS

7 x Rock Throw per Power Gem · 10.0s cycle · 205 power with STAB

#320.1 DPS

8 x Smack Down per Power Gem · 11.0s cycle · 221 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
Rock ThrowSTABrock13+81.0s15.608.00standard
Smack DownSTABrock13+71.0s15.607.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
Dazzling Gleamfairy100-503.5s28.572.00standard
Power GemSTABrock80-503.0s32.001.92standard
Sludge WaveSTABpoison105-1003.0s42.001.26standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing9.9DPT

Rock Throw+Power Gem

10 fast throws · 20 turns · 10.0s to fire

#29.9DPT

Rock Throw+Sludge Wave

13 fast throws · 26 turns · 13.0s to fire

#39.3DPT

Smack Down+Sludge Wave

9 fast throws · 27 turns · 13.5s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Rock ThrowSTABrock8+52(1.0s)4.802.50
Smack DownSTABrock11+83(1.5s)4.402.67

Charged moves

MoveTypePowerEnergyDPEEffect
Power GemSTABrock85-502.04none
Sludge WaveSTABpoison110-652.03none
Dazzling Gleamfairy90-551.64none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.

Acquisition and variants

Shadow and Purified

No Shadow form exists for this entry.

Second charged move

50,000 Stardust and 50 Candy.

Max Battles

Cannot Dynamax.

Mega Evolution

This entry is not a Mega or Primal form.

Forms of Glimmet (1)

Every form the snapshot carries for this dex number. Each one appears exactly once.

FormTypesAtkDefStaMovesStatus
Glimmetrockpoison1871041342f / 3creleased

Where this data comes from

Every field above is read from the committed snapshot, never typed by hand.

Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json) by npm run data:build.

No hand-curated correction was needed for this form; it comes straight from the Game Master template.

Checked against Pokebattlerstats, typing and movepool all match

Their entry: GLIMMET — 2 fast, 3 charged. Ours: 2 fast, 3 charged.

Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.

Snapshot integrity is re-checked on every build and on the data quality page.