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Mega Gengar

Trainer Battles

Mega Gengar

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing12.8DPT

Hex+Shadow Ball

4 fast throws · 12 turns · 6.0s to fire

#212.2DPT

Shadow Claw+Shadow Ball

7 fast throws · 14 turns · 7.0s to fire

#311.6DPT

Hex+Sludge Wave

5 fast throws · 15 turns · 7.5s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Sucker Punchdark8+72(1.0s)4.003.50
Shadow ClawSTABghost6+82(1.0s)3.604.00
LickSTABghost3+31(0.5s)3.603.00
HexSTABghost7+133(1.5s)2.804.33

Charged moves

MoveTypePowerEnergyDPEEffect
Shadow BallSTABghost100-502.40none
Sludge WaveSTABpoison110-652.03none
Focus Blastfighting150-752.00none
Sludge BombSTABpoison80-501.92none
Shadow PunchSTABghost55-351.89none
Dark Pulsedark80-501.60none
Psychicpsychic75-551.36foe Def -1 @10%
Drain Punchfighting40-401.00self Def +1

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.