Best moves
GastlyMovepool
3 fast and 4 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
9 x Lick per Sludge Bomb · 7.0s cycle · 156 power with STAB
9 x Sucker Punch per Sludge Bomb · 7.0s cycle · 147 power with STAB
4 x Astonish per Sludge Bomb · 6.5s cycle · 136 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| LickSTAB | ghost | 5 | +6 | 0.5s | 12.00 | 12.00 | 2.0 | 10.0 | 3 / 3 / 1t | standard |
| Sucker Punch | dark | 5 | +6 | 0.5s | 10.00 | 12.00 | 2.0 | 10.0 | 8 / 7 / 2t | elite / legacy |
| AstonishSTAB | ghost | 7 | +13 | 1.0s | 8.40 | 13.00 | 2.3 | 7.0 | 12 / 10 / 3t | standard |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Sludge BombSTAB | poison | 85 | -50 | 2.5s | 40.80 | 2.04 | 18.9 | 34.0 | 80 / 50 | standard |
| Ominous WindSTAB | ghost | 55 | -33 | 2.5s | 26.40 | 2.00 | 12.2 | 22.0 | 45 / 45 | elite / legacy |
| Dark Pulse | dark | 80 | -50 | 3.0s | 26.67 | 1.60 | 16.0 | 26.7 | 80 / 50 | standard |
| Night ShadeSTAB | ghost | 60 | -50 | 2.5s | 28.80 | 1.44 | 13.3 | 24.0 | 70 / 45 | standard |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.