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At Power Spots nowMax Tier 2 Max Battle, no event needed · Max counters

Eevee

#0133
Attack
104
Defense
114
Stamina
146
Best fast:
Quick Attack 12.00 DPS with STAB
Best charged:
Last Resort 2.16 DPE with STAB
Max CP:
1,225

In-game artwork for this exact form (PokeMiners asset dump).

Slug:
eevee
Game Master form:
EEVEE (no form template)
Family:
FAMILY_EEVEE

Base stats and CP

Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.

Attack#965 of 1,123 · top 85.9%
104
Defense#796 of 1,123 · top 70.9%
114
Stamina#775 of 1,123 · top 69%
146

Stat product 1,730,976 — #874 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.

Max CP (L40)
1,071
15/15/15, old level cap
Max CP (L50)
1,210
15/15/15, current level cap
Max CP (L51)
1,225
15/15/15 best buddy — Pokebattler's headline
Catch CP (L20)
565 - 612
IV 10 to 15
Catch CP (L25)
707 - 765
weather boosted, IV 10 to 15

Evolution family

8 evolutions in this line, with the candy and everything else the game asks for — read out of the Game Master's evolutionBranch, form by form.

  1. Base
  2. Stage 2
    Espeon261/175/163 · 3,170 CP
    25 candy
    • Walk 10 km with it as your buddy
    • only at day
    Umbreon126/240/216 · 2,137 CP
    25 candy
    • Walk 10 km with it as your buddy
    • only at night
    Leafeon216/219/163 · 2,944 CP
    25 candy
    • at a Mossy Lure Pokestop
    Glaceon238/205/163 · 3,126 CP
    25 candy
    • at a Glacial Lure Pokestop
    Sylveon203/205/216 · 3,069 CP
    25 candy
    • Earn 70 hearts with it as your buddy

Evolutions are form-accurate: a regional form evolves into its own regional form, and a branch the game does not have is not drawn (Alolan Raichu names Pikachu as its parent but is not what Pikachu evolves into, so no line is shown). Mega Evolution is not part of this family — it costs Mega Energy and reverts, so it sits with the forms above.

In the field

Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.

Buddy distance
5 km
walked per candy
Height
0.3 m
Weight
6.5 kg
Second charged move
75 candy
75,000 stardust

Best against

Which raid bosses Eevee is a top counter for, aggregated over the 123 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.

Eevee does not reach the top 32 against any of the 123 bosses on the roster, with or without Shadow, Mega and Legendary attackers in the pool. That is an honest "no", not a missing measurement — it was ranked against every one of them.

Run it against a specific boss anyway →

As a raid boss (Tier 1)

Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.

Lobby CP
3,310
Attack
71
Defense
77
HP
600

Not in the current raid rotation snapshot. The counters below are still exact for the tier this form would be hosted at.

Best counters against Eevee →

Catch CP after the raid

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor565707
11/11/11574718
12/12/12584730
13/13/13593741
14/14/14602753
15/15/15hundo612765

Caught CP range 565 - 612, or 707 - 765 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

Type matchups

Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.

  • Weak (1)
  • Neutral (16)
  • Resists (1)
Weak to
Resists
0.39xghost

Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.

Same typing, same matchups

Released normal forms with the highest attack — they share every weakness and resistance above.

Movepool

2 fast and 4 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset22.3 DPS

4 x Quick Attack per Last Resort · 7.0s cycle · 156 power with STAB

#221.0 DPS
normalTackle

10 x Tackle per Last Resort · 8.0s cycle · 168 power with STAB

#319.2 DPS

3 x Quick Attack per Body Slam · 5.0s cycle · 96 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
Quick AttackSTABnormal10+131.0s12.0013.00standard
TackleSTABnormal5+50.5s12.0010.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
Last ResortSTABnormal90-503.0s36.002.16elite / legacy
Digground100-504.5s22.222.00standard
Body SlamSTABnormal50-332.0s30.001.82elite / legacy
SwiftSTABnormal65-503.0s26.001.56standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing10.7DPT

Quick Attack+Last Resort

7 fast throws · 14 turns · 7.0s to fire

#29.6DPT

Quick Attack+Body Slam

5 fast throws · 10 turns · 5.0s to fire

#39.6DPT

Quick Attack+Swift

5 fast throws · 10 turns · 5.0s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
TackleSTABnormal3+31(0.5s)3.603.00
Quick AttackSTABnormal5+82(1.0s)3.004.00

Charged moves

MoveTypePowerEnergyDPEEffect
Last ResortSTABnormal90-551.96none
Body SlamSTABnormal55-351.89none
SwiftSTABnormal55-351.89none
Digground70-501.40none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.

Acquisition and variants

Shadow and Purified

No Shadow form exists for this entry.

Second charged move

75,000 Stardust and 75 Candy.

Max Battles

Dynamax capable.

Mega Evolution

This entry is not a Mega or Primal form.

Forms of Eevee (1)

Every form the snapshot carries for this dex number. Each one appears exactly once.

FormTypesAtkDefStaMovesStatus
Eeveenormal1041141462f / 4creleased

Where this data comes from

Every field above is read from the committed snapshot, never typed by hand.

Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json) by npm run data:build.

No hand-curated correction was needed for this form; it comes straight from the Game Master template.

Checked against Pokebattlerstats, typing and movepool all match

Their entry: EEVEE — 2 fast, 4 charged. Ours: 2 fast, 4 charged.

Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.

Snapshot integrity is re-checked on every build and on the data quality page.