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PoGoBud
Crabominable

Trainer Battles

Crabominable

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing8.8DPT

Bubble+Payback

6 fast throws · 18 turns · 9.0s to fire

#28.7DPT

Bubble+Ice Punch

4 fast throws · 12 turns · 6.0s to fire

#38.3DPT

Bubble+Crabhammer

5 fast throws · 15 turns · 7.5s to fire

Raises its own Attack by 2 stages (12.5% chance)

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Rock SmashSTABfighting9+73(1.5s)3.602.33
Bubblewater8+113(1.5s)2.673.67

Charged moves

MoveTypePowerEnergyDPEEffect
Paybackdark110-601.83none
Ice PunchSTABice60-401.80none
Crabhammerwater85-501.70self Atk +2 @13%
Brick BreakSTABfighting50-401.50foe Def -1
Power-Up PunchSTABfighting20-350.69self Atk +1

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.