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Crabominable

Best moves

Crabominable

Movepool

2 fast and 5 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset19.7 DPS

5 x Rock Smash per Crabhammer · 9.5s cycle · 187 power with STAB

#219.3 DPS

5 x Bubble per Crabhammer · 7.0s cycle · 135 power with STAB

#318.6 DPS
fightingRock Smash

3 x Rock Smash per Power-Up Punch · 6.5s cycle · 121 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
Rock SmashSTABfighting17+121.5s13.608.00standard
Bubblewater10+121.0s10.0012.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
Power-Up PunchSTABfighting50-332.0s30.001.82standard
Ice PunchSTABice50-332.0s30.001.82standard
Crabhammerwater85-502.0s42.501.70standard
Brick BreakSTABfighting40-331.5s32.001.45standard
Paybackdark95-1002.0s47.500.95standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.