Skip to content
PoGoBud

At Power Spots nowMax Tier 1 Max Battle, no event needed · Max counters

Cottonee

#0546
Attack
71
Defense
111
Stamina
120
Best fast:
Charm 16.00 DPS with STAB
Best charged:
Grass Knot 2.16 DPE with STAB
Max CP:
801

In-game artwork for this exact form (PokeMiners asset dump).

Slug:
cottonee
Game Master form:
COTTONEE (no form template)
Family:
FAMILY_COTTONEE

Base stats and CP

Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.

Attack#1,081 of 1,123 · top 96.3%
71
Defense#816 of 1,123 · top 72.7%
111
Stamina#998 of 1,123 · top 88.9%
120

Stat product 945,720 — #1,034 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.

Max CP (L40)
700
15/15/15, old level cap
Max CP (L50)
791
15/15/15, current level cap
Max CP (L51)
801
15/15/15 best buddy — Pokebattler's headline
Catch CP (L20)
362 - 400
IV 10 to 15
Catch CP (L25)
453 - 500
weather boosted, IV 10 to 15

Evolution family

1 evolution in this line, with the candy and everything else the game asks for — read out of the Game Master's evolutionBranch, form by form.

  1. Base
  2. Stage 2

Evolutions are form-accurate: a regional form evolves into its own regional form, and a branch the game does not have is not drawn (Alolan Raichu names Pikachu as its parent but is not what Pikachu evolves into, so no line is shown). Mega Evolution is not part of this family — it costs Mega Energy and reverts, so it sits with the forms above.

In the field

Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.

Buddy distance
1 km
walked per candy
Height
0.3 m
Weight
0.6 kg
Second charged move
25 candy
10,000 stardust

Best against

Which raid bosses Cottonee is a top counter for, aggregated over the 120 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.

Cottonee does not reach the top 32 against any of the 120 bosses on the roster, with or without Shadow, Mega and Legendary attackers in the pool. That is an honest "no", not a missing measurement — it was ranked against every one of them.

Run it against a specific boss anyway →

As a raid boss (Tier 1)

Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.

Lobby CP
2,364
Attack
51
Defense
75
HP
600

Not in the current raid rotation snapshot. The counters below are still exact for the tier this form would be hosted at.

Best counters against Cottonee →

Catch CP after the raid

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor362453
11/11/11369462
12/12/12377471
13/13/13384481
14/14/14392490
15/15/15hundo400500

Caught CP range 362 - 400, or 453 - 500 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

Type matchups

Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.

  • Double weak (1)
  • Weak (4)
  • Neutral (6)
  • Resists (7)

Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.

Same typing, same matchups

Released grass / fairy forms with the highest attack — they share every weakness and resistance above.

Movepool

2 fast and 3 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset22.8 DPS
fairyCharm

5 x Charm per Grass Knot · 10.0s cycle · 228 power with STAB

#222.2 DPS

8 x Razor Leaf per Grass Knot · 10.5s cycle · 233 power with STAB

#321.2 DPS
fairyCharm

3 x Charm per Seed Bomb · 6.5s cycle · 138 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
CharmSTABfairy20+111.5s16.007.33standard
Razor LeafSTABgrass13+71.0s15.607.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
Grass KnotSTABgrass90-502.5s43.202.16standard
Energy BallSTABgrass90-504.0s27.002.16standard
Seed BombSTABgrass55-332.0s33.002.00standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing10.1DPT

Charm+Energy Ball

6 fast throws · 18 turns · 9.0s to fire

Lowers the opponent's Defense by 1 stage (10% chance)

#29.9DPT

Charm+Grass Knot

7 fast throws · 21 turns · 10.5s to fire

#39.6DPT

Razor Leaf+Grass Knot

13 fast throws · 26 turns · 13.0s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Razor LeafSTABgrass9+42(1.0s)5.402.00
CharmSTABfairy12+83(1.5s)4.802.67

Charged moves

MoveTypePowerEnergyDPEEffect
Grass KnotSTABgrass90-502.16none
Energy BallSTABgrass80-452.13foe Def -1 @10%
Seed BombSTABgrass55-401.65none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.

Acquisition and variants

Shadow and Purified

No Shadow form exists for this entry.

Second charged move

10,000 Stardust and 25 Candy.

Max Battles

Dynamax capable.

Mega Evolution

This entry is not a Mega or Primal form.

Forms of Cottonee (1)

Every form the snapshot carries for this dex number. Each one appears exactly once.

FormTypesAtkDefStaMovesStatus
Cottoneegrassfairy711111202f / 3creleased

Where this data comes from

Every field above is read from the committed snapshot, never typed by hand.

Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json), refreshed automatically every day.

No hand-curated correction was needed for this form; it comes straight from the Game Master template.

Checked against Pokebattlerstats, typing and movepool all match

Their entry: COTTONEE — 2 fast, 3 charged. Ours: 2 fast, 3 charged.

Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.

Snapshot integrity is re-checked on every build and on the data quality page.