Skip to content
PoGoBattler

Mega Scolipede

#0545Not released in Pokemon GO
Attack
257
Defense
254
Stamina
155
Best fast:
Poison Jab 15.60 DPS with STAB
Best charged:
Sludge Bomb 2.04 DPE with STAB
Max CP:
4,156

Official artwork for this exact form (PokeAPI) — the GO asset dump has no icon for it yet.

FormsScolipedeMega Scolipede
Slug:
scolipede-mega
Game Master form:
SCOLIPEDE (no form template)
Family:
FAMILY_VENIPEDE

Not released in Pokemon GONo trainer can own this one yet.

Mega Scolipede is a Legends Z-A Mega with no Pokemon GO release as of 2026-10-03 (hundo-hunter.com, theclick.gg); stats come from Pokebattler's feed. It is left out of default counter lists, boss pickers, tools and the Pokebox; the numbers on this page are what the Game Master gives it.

List checked 2026-10-03. Source: PvPoke gamemaster released:false flags (github.com/pvpoke/pvpoke, snapshot 2026-10-03 03:11:52) cross-checked with onemorecatch.site's unavailable list (updated 2026-10-02) and theclick.gg's Mega list (2026-09-16); PvP-only exclusions (Ditto, Shedinja, Spewpa, Cosmog, Cosmoem) and the stale Mega Camerupt flag corrected by hand.

Base stats and CP

Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.

Attack#109 of 1,123 · top 9.7%
257
Defense#30 of 1,123 · top 2.7%
254
Stamina#665 of 1,123 · top 59.2%
155

Stat product 10,118,090 — #103 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.

Max CP (L40)
3,632
15/15/15, old level cap
Max CP (L50)
4,107
15/15/15, current level cap
Max CP (L51)
4,156
15/15/15 best buddy — Pokebattler's headline
Catch CP (L20)
1,988 - 2,075
IV 10 to 15
Catch CP (L25)
2,486 - 2,594
weather boosted, IV 10 to 15

In the field

Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.

Buddy distance
1 km
walked per candy
Height
2.5 m
Weight
200.5 kg
Second charged move
25 candy
10,000 stardust

Best against

Which raid bosses Mega Scolipede is a top counter for, aggregated over the 123 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.

Mega Scolipede does not reach the top 32 against any of the 123 bosses on the roster, with or without Shadow, Mega and Legendary attackers in the pool. That is an honest "no", not a missing measurement — it was ranked against every one of them.

Run it against a specific boss anyway →

As a raid boss (Mega)

Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.

Lobby CP
42,322
Attack
214
Defense
212
HP
9,000

Not in the current raid rotation snapshot. The counters below are still exact for the tier this form would be hosted at.

Best counters against Mega Scolipede →

Catch CP after the raid

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,3281,660
11/11/111,3421,677
12/12/121,3551,695
13/13/131,3691,712
14/14/141,3841,730
15/15/15hundo1,3981,747

Caught CP range 1,328 - 1,398, or 1,660 - 1,747 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

Type matchups

Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.

  • Weak (4)
  • Neutral (9)
  • Resists (5)

Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.

Same typing, same matchups

Released bug / poison forms with the highest attack — they share every weakness and resistance above.

Movepool

3 fast and 4 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset23.0 DPS

6 x Poison Jab per Sludge Bomb · 8.5s cycle · 196 power with STAB

#222.4 DPS

12 x Poison Jab per Megahorn · 14.0s cycle · 313 power with STAB

#322.3 DPS

9 x Bug Bite per Sludge Bomb · 7.0s cycle · 156 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
Poison JabSTABpoison13+91.0s15.609.00standard
Bug BiteSTABbug5+60.5s12.0012.00standard
Poison StingSTABpoison4+60.5s9.6012.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
Sludge BombSTABpoison85-502.5s40.802.04standard
Gyro Ballsteel85-503.5s24.291.70standard
X-ScissorSTABbug45-331.5s36.001.64standard
MegahornSTABbug105-1002.0s63.001.26standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing12.4DPT

Poison Jab+Megahorn

8 fast throws · 16 turns · 8.0s to fire

#211.8DPT

Poison Sting+Megahorn

7 fast throws · 14 turns · 7.0s to fire

#311.7DPT

Bug Bite+Megahorn

19 fast throws · 19 turns · 9.5s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Bug BiteSTABbug4+31(0.5s)4.803.00
Poison JabSTABpoison7+72(1.0s)4.203.50
Poison StingSTABpoison4+92(1.0s)2.404.50

Charged moves

MoveTypePowerEnergyDPEEffect
MegahornSTABbug110-552.40none
X-ScissorSTABbug65-401.95none
Sludge BombSTABpoison80-501.92none
Gyro Ballsteel80-501.60none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.

Acquisition and variants

Shadow and Purified

No Shadow form exists for this entry.

Second charged move

10,000 Stardust and 25 Candy.

Max Battles

Cannot Dynamax.

Mega Evolution

Mega form of Scolipede.

  • 0 Mega Energy the first time, 0 after that.
  • In-game icon shipped in the live client: no

Forms of Scolipede (2)

Every form the snapshot carries for this dex number. Each one appears exactly once.

FormTypesAtkDefStaMovesStatus
Scolipedebugpoison2031751553f / 5creleased
Mega Scolipedebugpoison2572541553f / 4cNot released in Pokemon GO

Where this data comes from

Every field above is read from the committed snapshot, never typed by hand.

Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json) by npm run data:build.

No hand-curated correction was needed for this form; it comes straight from the Game Master template.

Checked against Pokebattler1 movepool difference

Their entry: SCOLIPEDE_MEGA — 3 fast, 5 charged. Ours: 3 fast, 4 charged.

  • Return (charged) — only on Pokebattler: Return (purified only)

Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.

Snapshot integrity is re-checked on every build and on the data quality page.