Trainer Battles
ChesnaughtTrainer Battles
The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.
5 fast throws · 10 turns · 5.0s to fire
Lowers its own Attack by 1 stage; Lowers its own Defense by 1 stage
5 fast throws · 10 turns · 5.0s to fire
Lowers its own Attack by 1 stage; Lowers its own Defense by 1 stage
Fast moves
| Move | Type | Power | Energy | Turns | DPT | EPT | Raid |
|---|---|---|---|---|---|---|---|
| Smack Down | rock | 11 | +8 | 3(1.5s) | 3.67 | 2.67 | 13 / +7 |
| Vine WhipSTAB | grass | 5 | +8 | 2(1.0s) | 3.00 | 4.00 | 6 / +5 |
| Low KickSTAB | fighting | 5 | +8 | 2(1.0s) | 3.00 | 4.00 | 5 / +5 |
Charged moves
| Move | Type | Power | Energy | DPE | Effect | Raid |
|---|---|---|---|---|---|---|
| Frenzy PlantSTAB | grass | 100 | -45 | 2.67 | none | 100 / -50 |
| SuperpowerSTAB | fighting | 85 | -40 | 2.55 | self Atk -1self Def -1 | 85 / -50 |
| Solar BeamSTAB | grass | 150 | -80 | 2.25 | none | 180 / -100 |
| Energy BallSTAB | grass | 80 | -45 | 2.13 | foe Def -1 @10% | 90 / -50 |
| Gyro Ball | steel | 80 | -50 | 1.60 | none | 85 / -50 |
| Thunder Punch | electric | 60 | -40 | 1.50 | none | 50 / -33 |
Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.