Best moves
ChesnaughtMovepool
3 fast and 6 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
10 x Vine Whip per Frenzy Plant · 7.5s cycle · 192 power with STAB
20 x Vine Whip per Solar Beam · 15.0s cycle · 360 power with STAB
10 x Low Kick per Frenzy Plant · 7.5s cycle · 180 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Vine WhipSTAB | grass | 6 | +5 | 0.5s | 14.40 | 10.00 | 2.4 | 12.0 | 5 / 8 / 2t | standard |
| Smack Down | rock | 13 | +7 | 1.0s | 13.00 | 7.00 | 4.3 | 13.0 | 11 / 8 / 3t | standard |
| Low KickSTAB | fighting | 5 | +5 | 0.5s | 12.00 | 10.00 | 2.0 | 10.0 | 5 / 8 / 2t | standard |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Frenzy PlantSTAB | grass | 100 | -50 | 2.5s | 48.00 | 2.40 | 22.2 | 40.0 | 100 / 45 | elite / legacy |
| Solar BeamSTAB | grass | 180 | -100 | 5.0s | 43.20 | 2.16 | 25.7 | 36.0 | 150 / 80 | standard |
| Energy BallSTAB | grass | 90 | -50 | 4.0s | 27.00 | 2.16 | 15.0 | 22.5 | 80 / 45 | standard |
| SuperpowerSTAB | fighting | 85 | -50 | 3.0s | 34.00 | 2.04 | 17.0 | 28.3 | 85 / 40 | standard |
| Gyro Ball | steel | 85 | -50 | 3.5s | 24.29 | 1.70 | 15.5 | 24.3 | 80 / 50 | standard |
| Thunder Punch | electric | 50 | -33 | 2.0s | 25.00 | 1.52 | 12.5 | 25.0 | 60 / 40 | standard |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.