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Mega Chandelure

Trainer Battles

Mega Chandelure

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing15.2DPT

Incinerate+Overheat

3 fast throws · 15 turns · 7.5s to fire

Lowers its own Attack by 2 stages

#213.8DPT

Incinerate+Poltergeist

4 fast throws · 20 turns · 10.0s to fire

#313.2DPT

Hex+Overheat

5 fast throws · 15 turns · 7.5s to fire

Lowers its own Attack by 2 stages

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
IncinerateSTABfire20+205(2.5s)4.804.00
Fire SpinSTABfire11+103(1.5s)4.403.33
HexSTABghost7+133(1.5s)2.804.33

Charged moves

MoveTypePowerEnergyDPEEffect
OverheatSTABfire130-552.84self Atk -2
Shadow BallSTABghost100-502.40none
PoltergeistSTABghost150-752.40none
Energy Ballgrass80-451.78foe Def -1 @10%
Flame ChargeSTABfire65-501.56self Atk +1

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.