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Mega Chandelure

Best moves

Mega Chandelure

Movepool

3 fast and 5 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset23.7 DPS

6 x Fire Spin per Shadow Ball · 9.0s cycle · 214 power with STAB

#223.7 DPS

12 x Fire Spin per Overheat · 16.0s cycle · 379 power with STAB

#323.3 DPS

5 x Incinerate per Overheat · 16.5s cycle · 384 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
Fire SpinSTABfire13+91.0s15.609.00standard
IncinerateSTABfire32+222.5s15.368.80standard
HexSTABghost8+131.0s9.6013.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
Flame ChargeSTABfire70-334.0s21.002.55standard
Shadow BallSTABghost100-503.0s40.002.40standard
OverheatSTABfire160-1004.0s48.001.92standard
Energy Ballgrass90-504.0s22.501.80standard
PoltergeistSTABghost140-1003.5s48.001.68elite / legacy

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.