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Not in raids nowNo announced raid window, Max Battle event or Power Spot board includes this species. Simulate it anyway · What is in raids

Buzzwole

#0794
Attack
236
Defense
196
Stamina
216
Best fast:
Counter 15.60 DPS with STAB
Best charged:
Superpower 2.04 DPE with STAB
Max CP:
3,959

In-game artwork for this exact form (PokeMiners asset dump).

Slug:
buzzwole
Game Master form:
BUZZWOLE (no form template)
Family:
FAMILY_BUZZWOLE

Base stats and CP

Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.

Attack#190 of 1,123 · top 16.9%
236
Defense#197 of 1,123 · top 17.5%
196
Stamina#134 of 1,123 · top 11.9%
216

Stat product 9,991,296 — #107 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.

Max CP (L40)
3,461
15/15/15, old level cap
Max CP (L50)
3,912
15/15/15, current level cap
Max CP (L51)
3,959
15/15/15 best buddy — Pokebattler's headline
Catch CP (L20)
1,894 - 1,977
IV 10 to 15
Catch CP (L25)
2,368 - 2,472
weather boosted, IV 10 to 15

In the field

Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.

Buddy distance
20 km
walked per candy
Height
2.4 m
Weight
333.6 kg
Second charged move
100 candy
100,000 stardust

Best against

Which raid bosses Buzzwole is a top counter for, aggregated over the 123 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.

Top ten finishes
0
of 123 bosses ranked
Matchups
1
bosses it places on at all
Points
0
Pokebattler's published weighting

Its best showing is25againstGalarian Zigzagoon(Tier 1) with Counter + Power-Up Punch.

  • #25Galarian ZigzagoondarknormalTier 1live
    Estimator
    0.04
    Time to win
    0:07
    Points
    0
    Counter + Power-Up Punch

"Details" opens Buzzwole's per-move damage against that boss, its breakpoints and its energy cycle — the same drawer the boss page opens.

Buzzwole places nowhere with Shadow, Mega and Legendary attackers hidden, so the table above is the everything-on ranking. With everything switched on it places on 1 boss (best #25 vs Galarian Zigzagoon). Points follow pokebattler.com's published rule — 5 for a first place, 4 for a second, 3 for a fourth, 2 for an eighth, 1 for a sixteenth, weighted 10x at Tier 5 / Mega, 4x at Tier 3 and 0x at Tier 1. Level 40, 15/15/15, no weather, no friendship, no dodging. Snapshot generated 2026-10-04.

As a raid boss (Tier 5)

Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.

Lobby CP
44,654
Attack
198
Defense
166
HP
15,000

Not in the current raid rotation snapshot. The counters below are still exact for the tier this form would be hosted at.

Best counters against Buzzwole →

Catch CP after the raid

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,8942,368
11/11/111,9102,388
12/12/121,9272,409
13/13/131,9442,430
14/14/141,9602,451
15/15/15hundo1,9772,472

Caught CP range 1,894 - 1,977, or 2,368 - 2,472 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

Type matchups

Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.

  • Double weak (1)
  • Weak (3)
  • Neutral (9)
  • Resists (5)

Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.

Same typing, same matchups

Released bug / fighting forms with the highest attack — they share every weakness and resistance above.

Movepool

2 fast and 4 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset21.7 DPS
fightingCounter
fightingSuperpower

6 x Counter per Superpower · 9.0s cycle · 196 power with STAB

#220.4 DPS
fightingCounter

4 x Counter per Power-Up Punch · 6.0s cycle · 122 power with STAB

#320.0 DPS
fightingSuperpower

6 x Poison Jab per Superpower · 9.0s cycle · 180 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
CounterSTABfighting13+91.0s15.609.00standard
Poison Jabpoison13+91.0s13.009.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
SuperpowerSTABfighting85-503.0s34.002.04standard
LungeSTABbug55-333.0s22.002.00standard
Power-Up PunchSTABfighting50-332.0s30.001.82standard
Fell StingerSTABbug45-332.0s27.001.64standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing12.1DPT

Counter+Superpower

7 fast throws · 14 turns · 7.0s to fire

Lowers its own Attack by 1 stage; Lowers its own Defense by 1 stage

#212.0DPT

Poison Jab+Superpower

6 fast throws · 12 turns · 6.0s to fire

Lowers its own Attack by 1 stage; Lowers its own Defense by 1 stage

#39.3DPT

Counter+Lunge

8 fast throws · 16 turns · 8.0s to fire

Lowers the opponent's Attack by 1 stage

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
CounterSTABfighting8+62(1.0s)4.803.00
Poison Jabpoison7+72(1.0s)3.503.50

Charged moves

MoveTypePowerEnergyDPEEffect
SuperpowerSTABfighting85-402.55self Atk -1self Def -1
LungeSTABbug60-451.60foe Atk -1
Power-Up PunchSTABfighting20-350.69self Atk +1
Fell StingerSTABbug20-350.69self Atk +1

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.

Acquisition and variants

Shadow and Purified

No Shadow form exists for this entry.

Second charged move

100,000 Stardust and 100 Candy.

Max Battles

Cannot Dynamax.

Mega Evolution

This entry is not a Mega or Primal form.

Forms of Buzzwole (1)

Every form the snapshot carries for this dex number. Each one appears exactly once.

FormTypesAtkDefStaMovesStatus
Buzzwolebugfighting2361962162f / 4creleased

Where this data comes from

Every field above is read from the committed snapshot, never typed by hand.

Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json) by npm run data:build.

No hand-curated correction was needed for this form; it comes straight from the Game Master template.

Checked against Pokebattlerstats, typing and movepool all match

Their entry: BUZZWOLE — 2 fast, 4 charged. Ours: 2 fast, 4 charged.

Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.

Snapshot integrity is re-checked on every build and on the data quality page.