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Buzzwole counters

#0794
Lobby CP
44,654
Attack
198
Defense
166
HP
15,000
Raid timer
5 min
300s

Caught CP range 1,894 - 1,977.

Buzzwole weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Buzzwole is weak to flying2.56xfire1.6xpsychic1.6xfairy1.6x

  • Double weak (1)
  • Weak (3)
  • Neutral (9)
  • Resists (5)

It resists fighting0.625xground0.625xbug0.625xgrass0.625xdark0.625xβ€” bringing one of those is throwing damage away.

Best Buzzwole counters

Beating Buzzwole should take 2 trainers with Pokemon of this strength. Difficulty rating 1.38 with the best counter, 6:20 to win.

Trainers2duo
#AttackerMoveset
1Toucannonnormalflyingjoint top pickflyingPeckflyingBeak Blast2,6896:201.386.079.9%
2Salamencedragonflyingjoint top pickfireFire FangflyingFly3,7496:451.476.075.2%
3StaraptornormalflyingflyingGustflyingFly2,8256:401.456.075.9%
4BraviarynormalflyingflyingAir SlashflyingFly3,0886:531.496.073.7%
5Hisuian BraviarypsychicflyingflyingAir SlashflyingFly2,8147:251.615.868.4%
6FlamigoflyingfightingflyingWing AttackflyingBrave Bird2,7577:351.656.066.9%
7HonchkrowdarkflyingflyingPeckflyingSky Attack2,7117:241.616.068.6%
8UnfezantnormalflyingflyingAir SlashflyingSky Attack2,7347:451.686.065.4%
9HawluchafightingflyingflyingWing AttackflyingSky Attack2,4108:361.876.058.9%
10BombirdierflyingdarkflyingWing AttackflyingFly2,4878:151.796.061.4%
11SwannawaterflyingflyingGustflyingFly2,0888:271.846.060.0%
12TogekissfairyflyingflyingAir SlashflyingAerial Ace3,3329:112.004.855.2%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Buzzwole.

Estimator is how many trainers of this strength the fight needs. Power is the share of Buzzwole's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 8 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1fightingCounter+fightingSuperpowerhardest7:051.546.0100%
2poisonPoison Jab+fightingSuperpower7:041.546.0100%
3poisonPoison Jab+fightingPower-Up Punch7:011.526.0100%
4fightingCounter+fightingPower-Up Punch6:561.515.8100%
5fightingCounter+bugLunge6:521.496.0100%
6poisonPoison Jab+bugLunge6:511.496.0100%
7fightingCounter+bugFell Stinger6:511.496.0100%
8poisonPoison Jab+bugFell Stinger6:491.486.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Buzzwole throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
fightingCounterSTAB13+91.0s0.80s
poisonPoison Jab13+91.0s0.40s

Charged moves

MovePowerEnergyDurationHits at
fightingSuperpowerSTAB85-503.0s2.10s
fightingPower-Up PunchSTAB50-332.0s1.70s
bugFell StingerSTAB45-332.0s1.60s
bugLungeSTAB55-333.0s2.50s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,8942,368
11/11/111,9102,388
12/12/121,9272,409
13/13/131,9442,430
14/14/141,9602,451
15/15/15hundo1,9772,472

Caught CP range 1,894 - 1,977, or 2,368 - 2,472 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Buzzwole is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
236
Game Master
Base Defense
196
Game Master
Base Stamina
216
ignored by a raid boss
Tier CPM
0.79
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((236 + 15) x 0.79)198Game Master base Attack, tier CPM
Defensefloor((196 + 15) x 0.79)166Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 216 unused15,000tier HP pool
Lobby CPfloor((236 + 15) x sqrt(196 + 15) x sqrt(15,000) / 10) β€” no CPM term44,654Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Buzzwole's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.