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PoGoBud
Bewear

Trainer Battles

Bewear

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing13.2DPT

Low Kick+Superpower

5 fast throws · 10 turns · 5.0s to fire

Lowers its own Attack by 1 stage; Lowers its own Defense by 1 stage

#213.2DPT

Shadow Claw+Superpower

5 fast throws · 10 turns · 5.0s to fire

Lowers its own Attack by 1 stage; Lowers its own Defense by 1 stage

#310.9DPT

Tackle+Superpower

14 fast throws · 14 turns · 7.0s to fire

Lowers its own Attack by 1 stage; Lowers its own Defense by 1 stage

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
TackleSTABnormal3+31(0.5s)3.603.00
Low KickSTABfighting5+82(1.0s)3.004.00
Shadow Clawghost6+82(1.0s)3.004.00

Charged moves

MoveTypePowerEnergyDPEEffect
SuperpowerSTABfighting85-402.55self Atk -1self Def -1
Paybackdark110-601.83none
StompSTABnormal55-401.65none
Drain PunchSTABfighting40-401.20self Def +1

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.