Best moves
Mega AbsolMovepool
2 fast and 5 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.
3 x Snarl per Brutal Swing · 5.0s cycle · 118 power with STAB
5 x Psycho Cut per Brutal Swing · 4.5s cycle · 98 power with STAB
Fast moves
| Move | Type | Power | Energy | Duration | DPS | EPS | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| SnarlSTAB | dark | 11 | +13 | 1.0s | 13.20 | 13.00 | 3.7 | 11.0 | 5 / 13 / 3t | standard |
| Psycho Cut | psychic | 4 | +7 | 0.5s | 8.00 | 14.00 | 1.6 | 8.0 | 4 / 9 / 2t | standard |
Charged moves
| Move | Type | Power | Energy | Duration | DPS | DPE | Att DPS | Def DPS | PvP | Source |
|---|---|---|---|---|---|---|---|---|---|---|
| Brutal SwingSTAB | dark | 65 | -33 | 2.0s | 39.00 | 2.36 | 16.3 | 32.5 | 55 / 35 | elite / legacy |
| Dark PulseSTAB | dark | 80 | -50 | 3.0s | 32.00 | 1.92 | 16.0 | 26.7 | 80 / 50 | standard |
| PaybackSTAB | dark | 95 | -100 | 2.0s | 57.00 | 1.14 | 23.8 | 47.5 | 110 / 60 | standard |
| Megahorn | bug | 105 | -100 | 2.0s | 52.50 | 1.05 | 26.3 | 52.5 | 110 / 55 | standard |
| Thunder | electric | 100 | -100 | 2.5s | 40.00 | 1.00 | 22.2 | 40.0 | 100 / 60 | standard |
STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.