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Weezing counters

#0110
poisonElite
Lobby CP
38,917
Attack
186
Defense
208
HP
20,000
Raid timer
5 min
300s

Caught CP range 1,242 - 1,310.

Weezing weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Weezing is weak to ground1.6xpsychic1.6x

  • Weak (2)
  • Neutral (11)
  • Resists (5)

It resists fighting0.625xpoison0.625xbug0.625xgrass0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Weezing counters

Weezing needs about 5 trainers with Pokemon of this strength. Bring everybody. Difficulty rating 4.00 with the best counter, 18:25 to win.

Trainers5full lobby
#AttackerMoveset
1Garchompdragongroundjoint top pickgroundMud ShotgroundEarth Power3,96218:254.005.327.5%
2ExcadrillgroundsteelgroundMud-SlapgroundScorching Sands3,24418:444.075.327.0%
3MamoswineicegroundgroundMud-SlapgroundHigh Horsepower3,32819:084.165.826.5%
4RhyperiorgroundrockgroundMud-SlapgroundEarthquake3,73319:514.315.125.5%
5MetagrosssteelpsychicpsychicZen HeadbuttpsychicPsychic3,79119:314.245.826.0%
6EspeonpsychicpsychicConfusionpsychicPsychic3,17019:244.226.026.1%
7AlakazampsychicpsychicPsycho CutpsychicPsychic3,05719:304.246.026.0%
8KrookodilegrounddarkgroundMud-SlapgroundEarthquake3,04621:244.655.923.7%
9RhydongroundrockgroundMud-SlapgroundEarthquake3,17921:464.735.523.3%
10GalladepsychicfightingpsychicConfusionpsychicPsychic3,09320:444.516.024.4%
11HippowdongroundgroundSand AttackgroundEarthquake3,08522:364.915.522.4%
12GardevoirpsychicfairypsychicConfusionpsychicPsychic3,09321:204.646.023.8%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Weezing.

Estimator is how many trainers of this strength the fight needs. Power is the share of Weezing's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 16 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1bugInfestation+ghostShadow Ballhardest19:434.286.0100%
2normalTackle+ghostShadow Ball19:424.286.099%
3rockRollout+ghostShadow Ball19:404.286.092%
4poisonAcid+ghostShadow Ball19:404.276.0100%
5normalTackle+darkDark Pulse19:334.256.093%
6bugInfestation+darkDark Pulse19:324.256.099%
7poisonAcid+darkDark Pulse19:234.216.094%
8rockRollout+darkDark Pulse19:174.196.092%
9poisonAcid+poisonSludge Bomb18:564.115.2100%
10bugInfestation+poisonSludge Bomb18:554.115.5100%
11normalTackle+poisonSludge Bomb18:534.105.3100%
12rockRollout+poisonSludge Bomb18:464.085.3100%
13normalTackle+electricThunderbolt18:424.064.7100%
14poisonAcid+electricThunderbolt18:414.064.8100%
15bugInfestation+electricThunderbolt18:414.064.9100%
16rockRollout+electricThunderbolt18:374.054.9100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Weezing throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
poisonAcidSTAB11+101.0s0.60s
normalTackle5+50.5s0.30s
rockRollout15+191.5s1.06s
bugInfestation9+131.0s0.75s

Charged moves

MovePowerEnergyDurationHits at
poisonSludge BombSTAB85-502.5s1.30s
ghostShadow Ball100-503.0s2.40s
electricThunderbolt80-502.5s1.80s
darkDark Pulse80-503.0s1.40s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,2421,553
11/11/111,2561,570
12/12/121,2691,586
13/13/131,2831,603
14/14/141,2961,620
15/15/15hundo1,3101,637

Caught CP range 1,242 - 1,310, or 1,553 - 1,637 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Weezing is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
174
Game Master
Base Defense
197
Game Master
Base Stamina
163
ignored by a raid boss
Tier CPM
0.985
20,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((174 + 15) x 0.985)186Game Master base Attack, tier CPM
Defensefloor((197 + 15) x 0.985)208Game Master base Defense, tier CPM
HP20,000 β€” fixed by tier, base Stamina 163 unused20,000tier HP pool
Lobby CPfloor((174 + 15) x sqrt(197 + 15) x sqrt(20,000) / 10) β€” no CPM term38,917Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.985, 20,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Weezing's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.