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Shadow Alolan Vulpix counters

#0037
iceShadow Tier 5
Lobby CP
15,138
Attack
91
Defense
101
HP
15,000
Raid timer
5 min
300s

Caught CP range 431 - 504.

Alolan Vulpix weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Alolan Vulpix is weak to fighting1.6xrock1.6xsteel1.6xfire1.6x

  • Weak (4)
  • Neutral (13)
  • Resists (1)

It resists ice0.625xβ€” bringing one of those is throwing damage away.

Best Alolan Vulpix counters

Beating Alolan Vulpix should take 2 trainers with Pokemon of this strength. Difficulty rating 1.98 with the best counter, 9:20 to win.

Trainers2duo
#AttackerMoveset
1Lucariofightingsteeljoint top pickfightingForce PalmfightingAura Sphere2,7039:201.985.857.1%
2BlazikenfirefightingfightingCounterfightingAura Sphere2,84810:012.125.853.2%
3MetagrosssteelpsychicsteelBullet PunchsteelMeteor Mash3,79110:302.224.650.8%
4CinderacefirefireFire SpinfirePyroball3,01810:352.245.750.3%
5VolcaronabugfirefireFire SpinfireOverheat3,63210:502.295.149.2%
6TinkatonfairysteelfairyFairy WindsteelGigaton Hammer2,25011:102.364.247.8%
7Darmanitan (Standard)firefireFire FangfireOverheat3,10510:592.335.948.5%
8ConkeldurrfightingfightingForce PalmfightingDynamic Punch3,33711:062.355.648.1%
9EmboarfirefightingfightingLow KickfireBlast Burn2,98211:252.425.546.7%
10ChandelureghostfirefireFire SpinfireOverheat3,26811:152.385.847.4%
11GlimmorarockpoisonrockRock ThrowrockMeteor Beam3,27311:172.396.047.2%
12DelphoxfirepsychicfireFire SpinfireBlast Burn3,05911:342.455.446.1%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Alolan Vulpix.

Estimator is how many trainers of this strength the fight needs. Power is the share of Alolan Vulpix's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 8 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1psychicZen Headbutt+iceBlizzardhardest10:322.235.6100%
2psychicZen Headbutt+darkDark Pulse10:262.215.6100%
3icePowder Snow+iceBlizzard10:252.215.6100%
4psychicZen Headbutt+iceIce Beam10:242.205.492%
5icePowder Snow+darkDark Pulse10:242.205.2100%
6icePowder Snow+iceIce Beam10:222.205.2100%
7psychicZen Headbutt+iceWeather Ball (Ice)10:202.194.994%
8icePowder Snow+iceWeather Ball (Ice)10:162.174.499%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Alolan Vulpix throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
psychicZen Headbutt11+91.0s0.75s
icePowder SnowSTAB6+151.0s0.85s

Charged moves

MovePowerEnergyDurationHits at
iceBlizzardSTAB130-1003.0s1.40s
iceWeather Ball (Ice)STAB55-331.5s1.25s
iceIce BeamSTAB95-503.5s1.50s
darkDark Pulse80-503.0s1.40s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor431539
7/7/7439548
8/8/8447558
9/9/9455568
10/10/10463579
11/11/11471589
12/12/12479599
13/13/13488610
14/14/14496620
15/15/15hundo504631

Caught CP range 431 - 504, or 539 - 631 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 431, not at the 463 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 32 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Alolan Vulpix is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
96
Game Master
Base Defense
109
Game Master
Base Stamina
116
ignored by a raid boss
Tier CPM
0.82
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((96 + 15) x 0.82)91Game Master base Attack, tier CPM
Defensefloor((109 + 15) x 0.82)101Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 116 unused15,000tier HP pool
Lobby CPfloor((96 + 15) x sqrt(109 + 15) x sqrt(15,000) / 10) β€” no CPM term15,138Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.82, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Alolan Vulpix's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.