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Victini counters

#0494
Lobby CP
47,729
Attack
221
Defense
221
HP
20,000
Raid timer
5 min
300s

Caught CP range 1,785 - 1,865.

Victini weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Victini is weak to ground1.6xrock1.6xghost1.6xwater1.6xdark1.6x

  • Weak (5)
  • Neutral (6)
  • Resists (7)

It resists fighting0.625xsteel0.625xfire0.625xgrass0.625xpsychic0.625xice0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Victini counters

Victini needs about 5 trainers with Pokemon of this strength. Bring everybody. Difficulty rating 4.09 with the best counter, 18:50 to win.

Trainers5full lobby
#AttackerMoveset
1Hydreigondarkdragonjoint top pickdarkBitedarkBrutal Swing3,62518:504.095.826.9%
2InteleonwaterwaterWater GunwaterHydro Cannon2,96419:114.176.026.4%
3RhyperiorgroundrockrockSmack DownrockRock Wrecker3,73320:144.406.025.0%
4DragapultdragonghostghostAstonishghostShadow Ball3,53220:094.386.025.2%
5ChandelureghostfireghostHexghostShadow Ball3,26820:074.376.025.2%
6TyranitarrockdarkdarkBitedarkBrutal Swing3,83420:224.435.524.9%
7QuaquavalwaterfightingwaterWater GunwaterHydro Cannon3,01819:494.316.025.6%
8GarchompdragongroundgroundMud ShotgroundEarth Power3,96220:484.526.024.4%
9PrimarinawaterfairywaterWaterfallwaterHydro Cannon3,20020:344.476.024.6%
10SwampertwatergroundgroundMud ShotwaterHydro Cannon2,97420:524.536.024.3%
11IncineroarfiredarkdarkSnarldarkDarkest Lariat2,99621:214.645.923.7%
12GlimmorarockpoisonrockRock ThrowrockMeteor Beam3,27320:344.476.024.6%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Victini.

Estimator is how many trainers of this strength the fight needs. Power is the share of Victini's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 10 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1psychicConfusion+fightingFocus Blasthardest21:364.696.0100%
2normalQuick Attack+fightingFocus Blast21:064.596.099%
3normalQuick Attack+psychicPsychic19:514.315.9100%
4psychicConfusion+fireOverheat19:434.286.097%
5psychicConfusion+psychicPsychic19:364.266.0100%
6normalQuick Attack+fireOverheat19:354.256.0100%
7psychicConfusion+psychicPsyshock19:194.205.597%
8psychicConfusion+fireV-create19:154.186.096%
9normalQuick Attack+fireV-create19:104.176.0100%
10normalQuick Attack+psychicPsyshock19:054.155.597%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Victini throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
psychicConfusionSTAB19+141.5s0.50s
normalQuick Attack10+131.0s0.45s

Charged moves

MovePowerEnergyDurationHits at
fireOverheatSTAB160-1004.0s2.60s
fireV-createSTAB105-333.0s1.90s
fightingFocus Blast140-1003.5s3.00s
psychicPsychicSTAB95-503.0s1.50s
psychicPsyshockSTAB60-332.5s1.80s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,7852,231
11/11/111,8012,251
12/12/121,8172,271
13/13/131,8332,291
14/14/141,8492,312
15/15/15hundo1,8652,332

Caught CP range 1,785 - 1,865, or 2,231 - 2,332 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Victini is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
210
Game Master
Base Defense
210
Game Master
Base Stamina
225
ignored by a raid boss
Tier CPM
0.985
20,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((210 + 15) x 0.985)221Game Master base Attack, tier CPM
Defensefloor((210 + 15) x 0.985)221Game Master base Defense, tier CPM
HP20,000 β€” fixed by tier, base Stamina 225 unused20,000tier HP pool
Lobby CPfloor((210 + 15) x sqrt(210 + 15) x sqrt(20,000) / 10) β€” no CPM term47,729Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.985, 20,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Victini's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.