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Not in raids nowNo announced raid window, Max Battle event or Power Spot board includes this species. Simulate it anyway · What is in raids

Victini

#0494
Attack
210
Defense
210
Stamina
225
Best fast:
Confusion 15.20 DPS with STAB
Best charged:
V-create 3.82 DPE with STAB
Max CP:
3,735

In-game artwork for this exact form (PokeMiners asset dump).

Slug:
victini
Game Master form:
VICTINI (no form template)
Family:
FAMILY_VICTINI

Base stats and CP

Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.

Attack#320 of 1,123 · top 28.5%
210
Defense#130 of 1,123 · top 11.6%
210
Stamina#93 of 1,123 · top 8.3%
225

Stat product 9,922,500 — #109 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.

Max CP (L40)
3,265
15/15/15, old level cap
Max CP (L50)
3,691
15/15/15, current level cap
Max CP (L51)
3,735
15/15/15 best buddy — Pokebattler's headline
Catch CP (L20)
1,785 - 1,865
IV 10 to 15
Catch CP (L25)
2,231 - 2,332
weather boosted, IV 10 to 15

In the field

Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.

Buddy distance
20 km
walked per candy
Height
0.4 m
Weight
4 kg
Second charged move
100 candy
100,000 stardust

Best against

Which raid bosses Victini is a top counter for, aggregated over the 120 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.

Victini does not reach the top 32 against any of the 120 bosses on the roster, with or without Shadow, Mega and Legendary attackers in the pool. That is an honest "no", not a missing measurement — it was ranked against every one of them.

Run it against a specific boss anyway →

As a raid boss (Tier 5)

Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.

Lobby CP
41,335
Attack
177
Defense
177
HP
15,000

Not in the current raid rotation snapshot. The counters below are still exact for the tier this form would be hosted at.

Best counters against Victini →

Catch CP after the raid

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,7852,231
11/11/111,8012,251
12/12/121,8172,271
13/13/131,8332,291
14/14/141,8492,312
15/15/15hundo1,8652,332

Caught CP range 1,785 - 1,865, or 2,231 - 2,332 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

Type matchups

Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.

  • Weak (5)
  • Neutral (6)
  • Resists (7)

Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.

Same typing, same matchups

Released psychic / fire forms with the highest attack — they share every weakness and resistance above.

Movepool

2 fast and 5 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset26.0 DPS

3 x Quick Attack per V-create · 6.0s cycle · 156 power with STAB

#225.9 DPS

3 x Confusion per V-create · 7.5s cycle · 194 power with STAB

#323.4 DPS

8 x Confusion per Overheat · 16.0s cycle · 374 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
ConfusionSTABpsychic19+141.5s15.209.33standard
Quick Attacknormal10+131.0s10.0013.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
V-createSTABfire105-333.0s42.003.82standard
PsychicSTABpsychic95-503.0s38.002.28standard
PsyshockSTABpsychic60-332.5s28.802.18standard
OverheatSTABfire160-1004.0s48.001.92standard
Focus Blastfighting140-1003.5s40.001.40standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing14.6DPT

Confusion+Overheat

4 fast throws · 16 turns · 8.0s to fire

Lowers its own Attack by 2 stages

#214.3DPT

Confusion+V-create

3 fast throws · 12 turns · 6.0s to fire

Lowers its own Defense by 3 stages

#313.9DPT

Quick Attack+V-create

5 fast throws · 10 turns · 5.0s to fire

Lowers its own Defense by 3 stages

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
ConfusionSTABpsychic16+144(2.0s)4.803.50
Quick Attacknormal5+82(1.0s)2.504.00

Charged moves

MoveTypePowerEnergyDPEEffect
V-createSTABfire95-402.85self Def -3
OverheatSTABfire130-552.84self Atk -2
PsyshockSTABpsychic70-402.10none
Focus Blastfighting150-752.00none
PsychicSTABpsychic75-551.64foe Def -1 @10%

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.

Acquisition and variants

Shadow and Purified

No Shadow form exists for this entry.

Second charged move

100,000 Stardust and 100 Candy.

Max Battles

Cannot Dynamax.

Mega Evolution

This entry is not a Mega or Primal form.

Forms of Victini (1)

Every form the snapshot carries for this dex number. Each one appears exactly once.

FormTypesAtkDefStaMovesStatus
Victinipsychicfire2102102252f / 5creleased

Where this data comes from

Every field above is read from the committed snapshot, never typed by hand.

Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json), refreshed automatically every day.

No hand-curated correction was needed for this form; it comes straight from the Game Master template.

Checked against Pokebattlerstats, typing and movepool all match

Their entry: VICTINI — 2 fast, 5 charged. Ours: 2 fast, 5 charged.

Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.

Snapshot integrity is re-checked on every build and on the data quality page.

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