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Vanilluxe counters

#0584
iceTier 5
Lobby CP
40,255
Attack
184
Defense
157
HP
15,000
Raid timer
5 min
300s

Caught CP range 1,537 - 1,612.

Vanilluxe weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Vanilluxe is weak to fighting1.6xrock1.6xsteel1.6xfire1.6x

  • Weak (4)
  • Neutral (13)
  • Resists (1)

It resists ice0.625xβ€” bringing one of those is throwing damage away.

Best Vanilluxe counters

Beating Vanilluxe should take 2 trainers with Pokemon of this strength. Difficulty rating 1.85 with the best counter, 8:30 to win.

Trainers2duo
#AttackerMoveset
1Lucariofightingsteeljoint top pickfightingForce PalmfightingAura Sphere2,7038:301.856.059.6%
2MetagrosssteelpsychicsteelBullet PunchsteelMeteor Mash3,7919:192.026.054.4%
3BlazikenfirefightingfightingCounterfightingAura Sphere2,8489:101.995.955.3%
4VolcaronabugfirefireFire SpinfireOverheat3,6329:542.156.051.2%
5CinderacefirefireFire SpinfirePyroball3,0189:492.136.051.6%
6EmboarfirefightingfightingLow KickfireBlast Burn2,9829:592.175.750.8%
7TinkatonfairysteelfairyFairy WindsteelGigaton Hammer2,25010:252.265.448.6%
8ChandelureghostfirefireFire SpinfireOverheat3,26810:092.215.949.9%
9Darmanitan (Standard)firefireFire FangfireOverheat3,10510:142.226.049.5%
10ConkeldurrfightingfightingForce PalmfightingDynamic Punch3,33710:162.236.049.4%
11DelphoxfirepsychicfireFire SpinfireBlast Burn3,05910:292.286.048.4%
12GalladepsychicfightingfightingLow KickfightingSacred Sword3,09310:212.256.048.9%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Vanilluxe.

Estimator is how many trainers of this strength the fight needs. Power is the share of Vanilluxe's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1ghostAstonish+iceBlizzardhardest9:382.096.085%
2iceFrost Breath+iceBlizzard9:362.096.092%
3iceFrost Breath+steelFlash Cannon9:272.066.094%
4ghostAstonish+steelFlash Cannon9:242.046.096%
5ghostAstonish+bugSignal Beam9:182.025.897%
6iceFrost Breath+bugSignal Beam9:152.015.8100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Vanilluxe throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
iceFrost BreathSTAB11+91.0s0.55s
ghostAstonish7+131.0s0.60s

Charged moves

MovePowerEnergyDurationHits at
iceBlizzardSTAB130-1003.0s1.40s
steelFlash Cannon100-1002.5s1.40s
bugSignal Beam75-503.0s1.90s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,5371,921
11/11/111,5521,940
12/12/121,5671,959
13/13/131,5821,978
14/14/141,5971,996
15/15/15hundo1,6122,015

Caught CP range 1,537 - 1,612, or 1,921 - 2,015 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Vanilluxe is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
218
Game Master
Base Defense
184
Game Master
Base Stamina
174
ignored by a raid boss
Tier CPM
0.79
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((218 + 15) x 0.79)184Game Master base Attack, tier CPM
Defensefloor((184 + 15) x 0.79)157Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 174 unused15,000tier HP pool
Lobby CPfloor((218 + 15) x sqrt(184 + 15) x sqrt(15,000) / 10) β€” no CPM term40,255Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Vanilluxe's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.