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Torkoal counters

#0324
fireTier 5
Lobby CP
30,018
Attack
131
Defense
172
HP
15,000
Raid timer
5 min
300s

Caught CP range 1,131 - 1,196.

Torkoal weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Torkoal is weak to ground1.6xrock1.6xwater1.6x

  • Weak (3)
  • Neutral (9)
  • Resists (6)

It resists bug0.625xsteel0.625xfire0.625xgrass0.625xice0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Torkoal counters

Beating Torkoal should take 3 trainers with Pokemon of this strength β€” bring a group. Difficulty rating 2.43 with the best counter, 11:10 to win.

Trainers3small group
#AttackerMoveset
1Quaquavalwaterfightingjoint top pickwaterWater GunwaterHydro Cannon3,01811:102.435.845.4%
2Primarinawaterfairyjoint top pickwaterWaterfallwaterHydro Cannon3,20011:292.495.644.2%
3RhyperiorgroundrockgroundMud-SlaprockRock Wrecker3,73311:312.505.444.0%
4GarchompdragongroundgroundMud ShotgroundEarth Power3,96211:562.595.442.5%
5GigalithrocknormalLock-OnrockMeteor Beam3,22811:412.545.543.4%
6InteleonwaterwaterWater GunwaterHydro Cannon2,96411:202.466.044.7%
7GreninjawaterdarkwaterWater ShurikenwaterHydro Cannon2,65411:332.516.043.9%
8TyrantrumrockdragonrockRock ThrowrockMeteor Beam3,12812:052.635.141.9%
9GlimmorarockpoisonrockRock ThrowrockMeteor Beam3,27311:432.555.743.2%
10SamurottwaterwaterWaterfallwaterHydro Cannon2,82612:112.655.741.6%
11KinglerwaterwaterBubblewaterCrabhammer2,82911:552.596.042.5%
12ClawitzerwaterwaterWater GunwaterCrabhammer2,76312:152.665.941.4%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Torkoal.

Estimator is how many trainers of this strength the fight needs. Power is the share of Torkoal's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 8 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1fireEmber+grassSolar Beamhardest12:262.706.093%
2fireFire Spin+grassSolar Beam12:242.706.094%
3fireEmber+groundEarthquake11:342.516.0100%
4fireFire Spin+groundEarthquake11:342.516.0100%
5fireFire Spin+fireOverheat11:132.446.0100%
6fireEmber+fireOverheat11:112.436.0100%
7fireEmber+fireFlame Wheel10:592.394.3100%
8fireFire Spin+fireFlame Wheel10:592.394.594%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Torkoal throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
fireFire SpinSTAB13+91.0s0.75s
fireEmberSTAB10+101.0s0.60s

Charged moves

MovePowerEnergyDurationHits at
fireOverheatSTAB160-1004.0s2.60s
groundEarthquake140-1003.5s2.60s
grassSolar Beam180-1005.0s2.80s
fireFlame WheelSTAB55-502.5s1.90s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,1311,414
11/11/111,1441,430
12/12/121,1571,446
13/13/131,1701,462
14/14/141,1831,478
15/15/15hundo1,1961,495

Caught CP range 1,131 - 1,196, or 1,414 - 1,495 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Torkoal is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
151
Game Master
Base Defense
203
Game Master
Base Stamina
172
ignored by a raid boss
Tier CPM
0.79
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((151 + 15) x 0.79)131Game Master base Attack, tier CPM
Defensefloor((203 + 15) x 0.79)172Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 172 unused15,000tier HP pool
Lobby CPfloor((151 + 15) x sqrt(203 + 15) x sqrt(15,000) / 10) β€” no CPM term30,018Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Torkoal's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.