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Shadow Torchic counters

#0255
Lobby CP
9,261
Attack
110
Defense
77
HP
4,000
Raid timer
3 min
180s

Caught CP range 541 - 624.

Torchic weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Torchic is weak to ground1.6xrock1.6xwater1.6x

  • Weak (3)
  • Neutral (9)
  • Resists (6)

It resists bug0.625xsteel0.625xfire0.625xgrass0.625xice0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Torchic counters

One trainer with counters this good beats Torchic alone. Difficulty rating 0.79 with the best counter, 2:19 to win.

Trainers1soloable
#AttackerMoveset
1Rhyperiorgroundrockjoint top pickgroundMud-SlaprockRock Wrecker3,7332:190.791.6168.9%
2Inteleonwaterjoint top pickwaterWater GunwaterHydro Cannon2,9642:070.723.4184.4%
3QuaquavalwaterfightingwaterWater GunwaterHydro Cannon3,0182:140.762.6174.9%
4TyrantrumrockdragonrockRock ThrowrockMeteor Beam3,1282:240.821.7163.1%
5GlimmorarockpoisonrockRock ThrowrockMeteor Beam3,2732:170.782.6171.7%
6RampardosrockrockSmack DownrockRock Slide3,2982:120.753.4178.2%
7GarchompdragongroundgroundMud ShotgroundEarth Power3,9622:250.821.8162.2%
8GigalithrocknormalLock-OnrockMeteor Beam3,2282:230.812.2164.6%
9PrimarinawaterfairywaterWaterfallwaterHydro Cannon3,2002:230.822.5163.8%
10KinglerwaterwaterBubblewaterCrabhammer2,8292:170.783.4170.7%
11GreninjawaterdarkwaterWater ShurikenwaterHydro Cannon2,6542:190.793.3168.5%
12SwampertwatergroundwaterWater GunwaterHydro Cannon2,9742:300.862.3156.3%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Torchic.

Estimator is how many trainers of this strength the fight needs. Power is the share of Torchic's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 8 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1normalScratch+fireBlast Burnhardest2:160.783.5100%
2fireEmber+fireBlast Burn2:160.773.3100%
3fireEmber+rockRock Tomb2:160.772.5100%
4normalScratch+rockRock Tomb2:160.772.6100%
5fireEmber+fireFlamethrower2:150.772.2100%
6fireEmber+fireFlame Charge2:150.771.8100%
7normalScratch+fireFlame Charge2:150.771.8100%
8normalScratch+fireFlamethrower2:140.772.3100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Torchic throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
normalScratch6+40.5s0.30s
fireEmberSTAB10+101.0s0.60s

Charged moves

MovePowerEnergyDurationHits at
fireBlast BurnSTAB120-503.5s2.95s
fireFlamethrowerSTAB65-502.0s1.30s
rockRock Tomb65-503.0s2.05s
fireFlame ChargeSTAB70-334.0s3.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor541677
7/7/7550688
8/8/8559699
9/9/9568711
10/10/10578722
11/11/11587734
12/12/12596745
13/13/13606757
14/14/14615769
15/15/15hundo624781

Caught CP range 541 - 624, or 677 - 781 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

LeekDuck publishes 541 - 624 normal and 677 - 781 boosted for this boss β€” both match the table above exactly, computed from base stats rather than copied from it.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 541, not at the 578 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 37 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

in rotation nowShadow Torchic1-Star Raids β€” simulated here as Shadow Tier 1
  • Shiny available
  • Weather boosted in Sunny / Clear (catch at level 25)

Boss stats

How the numbers in the header are built.

Base Attack
130
Game Master
Base Defense
87
Game Master
Base Stamina
128
ignored by a raid boss
Tier CPM
0.76
4,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((130 + 15) x 0.76)110Game Master base Attack, tier CPM
Defensefloor((87 + 15) x 0.76)77Game Master base Defense, tier CPM
HP4,000 β€” fixed by tier, base Stamina 128 unused4,000tier HP pool
Lobby CPfloor((130 + 15) x sqrt(87 + 15) x sqrt(4,000) / 10) β€” no CPM term9,261Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.76, 4,000 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Torchic's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.