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Tinkatink counters

#0957
Lobby CP
15,811
Attack
98
Defense
123
HP
20,000
Raid timer
5 min
300s

Caught CP range 450 - 491.

Tinkatink weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Tinkatink is weak to ground1.6xfire1.6x

  • Weak (2)
  • Neutral (5)
  • Resists (10)
  • Double resists (1)

It resists dragon0.24xbug0.39xnormal0.625xflying0.625xpoison0.625xrock0.625xgrass0.625xpsychic0.625xice0.625xdark0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Tinkatink counters

Beating Tinkatink should take 3 trainers with Pokemon of this strength β€” bring a group. Difficulty rating 2.16 with the best counter, 9:57 to win.

Trainers3small group
#AttackerMoveset
1Volcaronabugfirejoint top pickfireFire SpinfireOverheat3,6329:572.164.551.0%
2Cinderacefirejoint top pickfireFire SpinfirePyroball3,0189:512.145.751.5%
3Darmanitan (Standard)firefireFire FangfireOverheat3,10510:112.216.049.8%
4ChandelureghostfirefireFire SpinfireOverheat3,26810:162.235.849.3%
5DelphoxfirepsychicfireFire SpinfireBlast Burn3,05910:332.295.048.1%
6BlazikenfirefightingfireFire SpinfireBlast Burn2,84810:212.256.049.0%
7CharizardfireflyingfireFire SpinfireBlast Burn2,88910:502.355.246.8%
8ExcadrillgroundsteelgroundMud-SlapgroundScorching Sands3,24410:552.375.646.5%
9EmboarfirefightingfireEmberfireBlast Burn2,98210:522.365.946.6%
10FlareonfirefireFire SpinfireOverheat3,02911:122.435.945.3%
11TyphlosionfirefireIncineratefireBlast Burn2,88911:192.465.644.8%
12IncineroarfiredarkfireFire FangfireBlast Burn2,99611:152.445.645.1%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Tinkatink.

Estimator is how many trainers of this strength the fight needs. Power is the share of Tinkatink's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 4 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1fightingRock Smash+steelFlash Cannonhardest10:132.225.599%
2fairyFairy Wind+steelFlash Cannon10:122.225.593%
3fairyFairy Wind+fairyPlay Rough10:102.215.590%
4fightingRock Smash+fairyPlay Rough10:102.215.590%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Tinkatink throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
fightingRock Smash17+121.5s0.75s
fairyFairy WindSTAB9+131.0s0.63s

Charged moves

MovePowerEnergyDurationHits at
steelFlash CannonSTAB100-1002.5s1.40s
fairyPlay RoughSTAB90-503.0s1.40s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor450562
11/11/11458573
12/12/12466583
13/13/13475593
14/14/14483604
15/15/15hundo491614

Caught CP range 450 - 491, or 562 - 614 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Tinkatink is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
85
Game Master
Base Defense
110
Game Master
Base Stamina
137
ignored by a raid boss
Tier CPM
0.985
20,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((85 + 15) x 0.985)98Game Master base Attack, tier CPM
Defensefloor((110 + 15) x 0.985)123Game Master base Defense, tier CPM
HP20,000 β€” fixed by tier, base Stamina 137 unused20,000tier HP pool
Lobby CPfloor((85 + 15) x sqrt(110 + 15) x sqrt(20,000) / 10) β€” no CPM term15,811Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.985, 20,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Tinkatink's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.