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Tinkatink counters

#0957
Lobby CP
13,693
Attack
79
Defense
98
HP
15,000
Raid timer
5 min
300s

Caught CP range 450 - 491.

Tinkatink weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Tinkatink is weak to ground1.6xfire1.6x

  • Weak (2)
  • Neutral (5)
  • Resists (10)
  • Double resists (1)

It resists dragon0.24xbug0.39xnormal0.625xflying0.625xpoison0.625xrock0.625xgrass0.625xpsychic0.625xice0.625xdark0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Tinkatink counters

Beating Tinkatink should take 2 trainers with Pokemon of this strength. Difficulty rating 1.26 with the best counter, 5:49 to win.

Trainers2duo
#AttackerMoveset
1Cinderacefirejoint top pickfireFire SpinfirePyroball3,0185:491.264.387.1%
2Volcaronabugfirejoint top pickfireFire SpinfireOverheat3,6325:571.293.585.2%
3Chandelureghostfirejoint top pickfireFire SpinfireOverheat3,2685:531.284.586.0%
4Darmanitan (Standard)firefireFire FangfireOverheat3,1056:031.325.083.7%
5DelphoxfirepsychicfireFire SpinfireBlast Burn3,0596:171.373.980.6%
6BlazikenfirefightingfireFire SpinfireBlast Burn2,8486:111.345.682.0%
7CharizardfireflyingfireFire SpinfireBlast Burn2,8896:301.413.977.9%
8FlareonfirefireFire SpinfireOverheat3,0296:271.404.778.5%
9ExcadrillgroundsteelgroundMud-SlapgroundScorching Sands3,2446:321.424.777.6%
10TyphlosionfirefireIncineratefireBlast Burn2,8896:391.454.176.2%
11EmboarfirefightingfireEmberfireBlast Burn2,9826:321.425.277.6%
12SkeledirgefireghostfireIncineratefireBlast Burn3,0277:001.523.072.4%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Tinkatink.

Estimator is how many trainers of this strength the fight needs. Power is the share of Tinkatink's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 4 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1fightingRock Smash+fairyPlay Roughhardest6:041.324.7100%
2fightingRock Smash+steelFlash Cannon6:031.314.4100%
3fairyFairy Wind+fairyPlay Rough6:011.314.7100%
4fairyFairy Wind+steelFlash Cannon6:011.314.3100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Tinkatink throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
fightingRock Smash17+121.5s0.75s
fairyFairy WindSTAB9+131.0s0.63s

Charged moves

MovePowerEnergyDurationHits at
steelFlash CannonSTAB100-1002.5s1.40s
fairyPlay RoughSTAB90-503.0s1.40s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor450562
11/11/11458573
12/12/12466583
13/13/13475593
14/14/14483604
15/15/15hundo491614

Caught CP range 450 - 491, or 562 - 614 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Tinkatink is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
85
Game Master
Base Defense
110
Game Master
Base Stamina
137
ignored by a raid boss
Tier CPM
0.79
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((85 + 15) x 0.79)79Game Master base Attack, tier CPM
Defensefloor((110 + 15) x 0.79)98Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 137 unused15,000tier HP pool
Lobby CPfloor((85 + 15) x sqrt(110 + 15) x sqrt(15,000) / 10) β€” no CPM term13,693Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Tinkatink's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.