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Mega Starmie counters

#0121
Lobby CP
43,123
Attack
229
Defense
192
HP
9,000
Raid timer
5 min
300s

Caught CP range 1,404 - 1,476 (a Mega raid hands you Starmie).

Mega Starmie weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Mega Starmie is weak to bug1.6xghost1.6xgrass1.6xelectric1.6xdark1.6x

  • Weak (5)
  • Neutral (7)
  • Resists (6)

It resists fighting0.625xsteel0.625xfire0.625xwater0.625xpsychic0.625xice0.625xβ€” bringing one of those is throwing damage away.

Best Mega Starmie counters

Beating Mega Starmie should take 2 trainers with Pokemon of this strength. Difficulty rating 1.57 with the best counter, 7:18 to win.

Trainers2duo
#AttackerMoveset
1Hydreigondarkdragonjoint top pickdarkBitedarkBrutal Swing3,6257:181.575.969.5%
2TyranitarrockdarkdarkBitedarkBrutal Swing3,8347:331.625.867.2%
3GholdengosteelghostghostHexghostShadow Ball3,5177:441.666.065.6%
4RillaboomgrassgrassRazor LeafgrassFrenzy Plant3,3247:441.666.065.6%
5DragapultdragonghostghostAstonishghostShadow Ball3,5327:481.686.065.0%
6SceptilegrassbugFury CuttergrassFrenzy Plant2,7577:431.666.065.7%
7KingambitdarksteeldarkSnarldarkFoul Play3,6148:041.745.462.8%
8MeowscaradagrassdarkgrassLeafagegrassFrenzy Plant2,8257:571.716.063.8%
9ChesnaughtgrassfightinggrassVine WhipgrassFrenzy Plant2,9548:101.766.062.1%
10ElectivireelectricelectricThunder ShockelectricWild Charge3,0797:571.716.063.8%
11TangrowthgrassgrassVine WhipgrassPower Whip3,0308:271.826.060.1%
12DecidueyegrassghostgrassMagical LeafgrassFrenzy Plant2,7758:231.806.060.5%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Mega Starmie.

Estimator is how many trainers of this strength the fight needs. Power is the share of Mega Starmie's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 36 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1waterWater Gun+waterLiquidation+hardest8:191.796.0100%
2psychicPsywave+waterLiquidation+8:151.776.099%
3normalHidden Power+waterLiquidation+8:051.746.0100%
4normalQuick Attack+waterLiquidation+8:051.746.0100%
5psychicPsywave+iceIce Beam7:521.696.0100%
6waterWater Gun+iceIce Beam7:511.696.0100%
7normalQuick Attack+iceIce Beam7:491.686.0100%
8psychicPsywave+psychicPsychic7:471.686.0100%
9normalQuick Attack+psychicPsychic7:471.686.0100%
10normalHidden Power+iceIce Beam7:461.676.0100%
11waterWater Gun+psychicPsychic7:451.676.0100%
12normalHidden Power+psychicPsychic7:431.666.0100%
13waterWater Gun+waterHydro Pump7:421.666.0100%
14normalHidden Power+waterHydro Pump7:401.656.0100%
15normalQuick Attack+waterHydro Pump7:391.656.0100%
16psychicPsywave+waterHydro Pump7:351.636.0100%
17waterWater Gun+rockPower Gem7:341.636.0100%
18psychicPsywave+rockPower Gem7:341.636.0100%
19waterWater Gun+waterSurf7:321.626.0100%
20psychicPsywave+waterSurf7:321.626.0100%
21waterWater Gun+psychicPsybeam7:321.625.6100%
22normalQuick Attack+rockPower Gem7:311.626.0100%
23psychicPsywave+psychicPsybeam7:311.625.4100%
24normalQuick Attack+psychicPsybeam7:311.625.7100%
25normalHidden Power+rockPower Gem7:301.626.0100%
26normalHidden Power+waterSurf7:301.616.0100%
27normalQuick Attack+waterSurf7:291.616.0100%
28waterWater Gun+electricThunder7:291.616.0100%
29psychicPsywave+electricThunder7:281.616.0100%
30normalHidden Power+psychicPsybeam7:281.615.7100%
31normalHidden Power+electricThunder7:281.616.0100%
32normalQuick Attack+electricThunder7:261.606.0100%
33psychicPsywave+waterAqua Jet7:241.595.9100%
34waterWater Gun+waterAqua Jet7:231.595.9100%
35normalQuick Attack+waterAqua Jet7:221.596.0100%
36normalHidden Power+waterAqua Jet7:211.586.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Mega Starmie throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
waterWater GunSTAB5+50.5s0.30s
normalHidden Power15+151.5s1.10s
normalQuick Attack10+131.0s0.45s
psychicPsywaveSTAB4+70.5s0.30s

Charged moves

MovePowerEnergyDurationHits at
waterLiquidation+STAB180-1003.0s2.00s
waterSurfSTAB60-501.5s1.20s
waterHydro PumpSTAB135-1003.5s1.10s
electricThunder100-1002.5s1.30s
psychicPsychicSTAB95-503.0s1.50s
iceIce Beam95-503.5s1.50s
rockPower Gem80-503.0s2.05s
psychicPsybeamSTAB65-503.0s1.10s
waterAqua JetSTAB45-332.5s1.60s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,4041,756
11/11/111,4191,773
12/12/121,4331,791
13/13/131,4471,809
14/14/141,4621,828
15/15/15hundo1,4761,846

Caught CP range 1,404 - 1,476, or 1,756 - 1,846 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-04.

Mega Starmie is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
276
Game Master
Base Defense
229
Game Master
Base Stamina
155
ignored by a raid boss
Tier CPM
0.79
9,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((276 + 15) x 0.79)229Game Master base Attack, tier CPM
Defensefloor((229 + 15) x 0.79)192Game Master base Defense, tier CPM
HP9,000 β€” fixed by tier, base Stamina 155 unused9,000tier HP pool
Lobby CPfloor((276 + 15) x sqrt(229 + 15) x sqrt(9,000) / 10) β€” no CPM term43,123Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 9,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Mega Starmie's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.