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Sneasler counters

#0903
Lobby CP
44,138
Attack
216
Defense
136
HP
15,000
Raid timer
5 min
300s

Caught CP range 1,759 - 1,841.

Sneasler weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Sneasler is weak to psychic2.56xflying1.6xground1.6x

  • Double weak (1)
  • Weak (2)
  • Neutral (9)
  • Resists (6)

It resists bug0.39xfighting0.625xpoison0.625xrock0.625xgrass0.625xdark0.625xβ€” bringing one of those is throwing damage away.

Best Sneasler counters

Beating Sneasler should take 2 trainers with Pokemon of this strength. Difficulty rating 1.28 with the best counter, 5:55 to win.

Trainers2duo
#AttackerMoveset
1Metagrosssteelpsychicjoint top pickpsychicZen HeadbuttpsychicPsychic3,7915:551.285.985.8%
2EspeonpsychicpsychicConfusionpsychicPsychic3,1705:531.286.086.2%
3AlakazampsychicpsychicPsycho CutpsychicPsychic3,0575:511.276.086.5%
4GardevoirpsychicfairypsychicConfusionpsychicPsychic3,0936:061.336.083.1%
5GalladepsychicfightingpsychicConfusionpsychicPsychic3,0936:191.376.080.3%
6HatterenepsychicfairypsychicConfusionpsychicPsychic2,8296:211.386.079.7%
7DelphoxfirepsychicpsychicZen HeadbuttpsychicPsychic3,0596:411.456.075.9%
8Hisuian BraviarypsychicflyingpsychicZen HeadbuttpsychicPsychic2,8146:501.486.074.2%
9BeheeyempsychicpsychicConfusionpsychicPsychic2,7536:471.476.074.7%
10ExeggutorgrasspsychicpsychicExtrasensorypsychicPsychic3,0146:401.456.076.1%
11Mr. RimeicepsychicpsychicConfusionpsychicPsychic2,8277:001.526.072.4%
12WyrdeernormalpsychicpsychicConfusionpsychicPsychic2,7327:041.546.071.7%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Sneasler.

Estimator is how many trainers of this strength the fight needs. Power is the share of Sneasler's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 9 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1poisonPoison Jab+bugX-Scissorhardest6:091.346.0100%
2poisonPoison Jab+fightingClose Combat6:091.346.0100%
3ghostShadow Claw+fightingClose Combat6:061.336.0100%
4ghostShadow Claw+bugX-Scissor6:061.336.0100%
5poisonPoison Jab+flyingAerial Ace6:051.325.8100%
6ghostShadow Claw+flyingAerial Ace6:041.326.0100%
7fightingRock Smash+bugX-Scissor6:041.326.0100%
8fightingRock Smash+fightingClose Combat6:021.316.0100%
9fightingRock Smash+flyingAerial Ace5:561.296.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Sneasler throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
poisonPoison JabSTAB13+91.0s0.40s
fightingRock SmashSTAB17+121.5s0.75s
ghostShadow Claw6+40.5s0.05s

Charged moves

MovePowerEnergyDurationHits at
fightingClose CombatSTAB105-1002.5s1.20s
bugX-Scissor45-331.5s1.10s
flyingAerial Ace55-332.5s2.00s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,7592,199
11/11/111,7752,220
12/12/121,7922,240
13/13/131,8082,260
14/14/141,8252,281
15/15/15hundo1,8412,302

Caught CP range 1,759 - 1,841, or 2,199 - 2,302 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Sneasler is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
259
Game Master
Base Defense
158
Game Master
Base Stamina
190
ignored by a raid boss
Tier CPM
0.79
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((259 + 15) x 0.79)216Game Master base Attack, tier CPM
Defensefloor((158 + 15) x 0.79)136Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 190 unused15,000tier HP pool
Lobby CPfloor((259 + 15) x sqrt(158 + 15) x sqrt(15,000) / 10) β€” no CPM term44,138Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Sneasler's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.