Skip to content
PoGoBud
Raid alerts…

Skiploom counters

#0188
Lobby CP
17,417
Attack
104
Defense
132
HP
20,000
Raid timer
5 min
300s

Caught CP range 513 - 557.

Skiploom weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Skiploom is weak to ice2.56xflying1.6xpoison1.6xrock1.6xfire1.6x

  • Double weak (1)
  • Weak (4)
  • Neutral (9)
  • Resists (3)
  • Double resists (1)

It resists ground0.24xgrass0.39xfighting0.625xwater0.625xβ€” bringing one of those is throwing damage away.

Best Skiploom counters

Beating Skiploom should take 2 trainers with Pokemon of this strength. Difficulty rating 1.63 with the best counter, 7:30 to win.

Trainers2duo
#AttackerMoveset
1Baxcaliburdragonicejoint top pickiceIce FangiceAvalanche3,5507:301.635.067.6%
2Galarian Darmanitan (Standard)icejoint top pickiceIce FangiceAvalanche3,1057:191.596.069.2%
3MamoswineicegroundicePowder SnowiceAvalanche3,3287:581.736.063.6%
4GlaceoniceiceIce ShardiceAvalanche3,1268:141.796.061.6%
5WeaviledarkiceiceIce ShardiceAvalanche3,0058:121.786.061.8%
6CetitaniceiceIce ShardiceAvalanche3,1138:391.885.758.6%
7VanilluxeiceiceFrost BreathiceAvalanche2,8228:571.946.056.7%
8JynxicepsychiciceFrost BreathiceAvalanche2,5558:521.936.057.2%
9AvaluggiceiceIce FangiceAvalanche3,1989:292.065.253.4%
10Mr. RimeicepsychiciceIce ShardiceTriple Axel2,8279:132.006.055.0%
11FrosmothicebugicePowder SnowiceIce Beam2,7289:182.026.054.5%
12AurorusrockiceiceFrost BreathiceWeather Ball (Ice)2,8029:262.056.053.7%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Skiploom.

Estimator is how many trainers of this strength the fight needs. Power is the share of Skiploom's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1normalTackle+grassGrass Knothardest8:001.745.9100%
2grassBullet Seed+grassGrass Knot8:001.745.8100%
3normalTackle+fairyDazzling Gleam7:591.735.9100%
4grassBullet Seed+fairyDazzling Gleam7:581.735.9100%
5normalTackle+grassEnergy Ball7:581.735.6100%
6grassBullet Seed+grassEnergy Ball7:571.735.6100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Skiploom throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
normalTackle5+50.5s0.30s
grassBullet SeedSTAB7+131.0s0.75s

Charged moves

MovePowerEnergyDurationHits at
grassGrass KnotSTAB90-502.5s1.60s
fairyDazzling Gleam100-503.5s2.10s
grassEnergy BallSTAB90-504.0s3.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor513641
11/11/11522652
12/12/12530663
13/13/13539674
14/14/14548685
15/15/15hundo557697

Caught CP range 513 - 557, or 641 - 697 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Skiploom is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
91
Game Master
Base Defense
120
Game Master
Base Stamina
146
ignored by a raid boss
Tier CPM
0.985
20,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((91 + 15) x 0.985)104Game Master base Attack, tier CPM
Defensefloor((120 + 15) x 0.985)132Game Master base Defense, tier CPM
HP20,000 β€” fixed by tier, base Stamina 146 unused20,000tier HP pool
Lobby CPfloor((91 + 15) x sqrt(120 + 15) x sqrt(20,000) / 10) β€” no CPM term17,417Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.985, 20,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Skiploom's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.