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Shiinotic counters

#0756
Lobby CP
13,717
Attack
123
Defense
133
HP
3,600
Raid timer
3 min
180s

Caught CP range 1,003 - 1,063.

Shiinotic weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Shiinotic is weak to poison2.56xflying1.6xsteel1.6xfire1.6xice1.6x

  • Double weak (1)
  • Weak (4)
  • Neutral (6)
  • Resists (7)

It resists dragon0.39xfighting0.625xground0.625xwater0.625xgrass0.625xelectric0.625xdark0.625xβ€” bringing one of those is throwing damage away.

Best Shiinotic counters

One trainer with counters this good beats Shiinotic alone. Difficulty rating 0.49 with the best counter, 1:26 to win.

Trainers1soloable
#AttackerMoveset
1Revavroomsteelpoisonjoint top pickpoisonPoison JabpoisonGunk Shot2,9511:260.490.5274.4%
2RoseradegrasspoisonpoisonPoison JabpoisonSludge Bomb2,9711:200.461.6293.0%
3OverqwildarkpoisonpoisonPoison JabpoisonSludge Bomb2,9461:270.491.4270.9%
4ScolipedebugpoisonpoisonPoison JabpoisonSludge Bomb2,4471:340.541.7249.1%
5MukpoisonpoisonPoison JabpoisonGunk Shot2,7571:390.571.1236.1%
6ToxicroakpoisonfightingpoisonPoison JabpoisonSludge Bomb2,4881:320.522.4256.2%
7GengarghostpoisonghostHexpoisonSludge Bomb2,8781:340.532.0250.9%
8SalazzlepoisonfirepoisonPoison JabpoisonSludge Wave2,4791:370.551.5242.4%
9GrafaiaipoisonnormalpoisonPoison JabpoisonSludge Bomb2,2641:350.541.9245.9%
10VictreebelgrasspoisonpoisonAcidpoisonSludge Bomb2,4311:350.542.1246.0%
11Alolan MukpoisondarkpoisonPoison JabpoisonGunk Shot2,7571:410.581.4232.0%
12VileplumegrasspoisonpoisonAcidpoisonSludge Bomb2,5591:390.561.9237.1%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Shiinotic.

Estimator is how many trainers of this strength the fight needs. Power is the share of Shiinotic's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 3 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1ghostAstonish+fairyMoonblasthardest1:310.522.1100%
2ghostAstonish+grassSeed Bomb1:290.510.9100%
3ghostAstonish+poisonSludge Bomb1:290.511.2100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Shiinotic throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
ghostAstonish7+131.0s0.60s

Charged moves

MovePowerEnergyDurationHits at
fairyMoonblastSTAB130-1004.0s2.30s
poisonSludge Bomb85-502.5s1.30s
grassSeed BombSTAB55-332.0s1.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,0031,253
11/11/111,0151,268
12/12/121,0271,284
13/13/131,0391,299
14/14/141,0511,314
15/15/15hundo1,0631,329

Caught CP range 1,003 - 1,063, or 1,253 - 1,329 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Shiinotic is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
154
Game Master
Base Defense
168
Game Master
Base Stamina
155
ignored by a raid boss
Tier CPM
0.73
3,600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((154 + 15) x 0.73)123Game Master base Attack, tier CPM
Defensefloor((168 + 15) x 0.73)133Game Master base Defense, tier CPM
HP3,600 β€” fixed by tier, base Stamina 155 unused3,600tier HP pool
Lobby CPfloor((154 + 15) x sqrt(168 + 15) x sqrt(3,600) / 10) β€” no CPM term13,717Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.73, 3,600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Shiinotic's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.