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Shadow Runerigus counters

#0867
groundghostShadow Tier 5
Lobby CP
34,607
Attack
145
Defense
206
HP
15,000
Raid timer
5 min
300s

Caught CP range 1,178 - 1,299.

Runerigus weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Runerigus is weak to ghost1.6xwater1.6xgrass1.6xice1.6xdark1.6x

  • Weak (5)
  • Neutral (7)
  • Resists (6)

It resists normal0.39xfighting0.39xpoison0.39xelectric0.39xrock0.625xbug0.625xβ€” bringing one of those is throwing damage away.

Best Runerigus counters

Runerigus needs about 5 trainers with Pokemon of this strength. Bring everybody. Difficulty rating 4.66 with the best counter, 22:00 to win.

Trainers5full lobby
#AttackerMoveset
1Tyranitarrockdarkjoint top pickdarkBitedarkBrutal Swing3,83422:004.665.724.2%
2Hydreigondarkdragonjoint top pickdarkBitedarkBrutal Swing3,62522:044.675.924.2%
3MeowscaradagrassdarkgrassLeafagegrassFrenzy Plant2,82522:014.666.024.2%
4QuaquavalwaterfightingwaterWater GunwaterHydro Cannon3,01822:564.856.023.3%
5RillaboomgrassgrassRazor LeafgrassFrenzy Plant3,32423:214.955.822.8%
6AbsoldarkdarkSnarldarkBrutal Swing2,52622:464.826.023.4%
7InteleonwaterwaterWater GunwaterHydro Cannon2,96422:344.786.023.6%
8SalamencedragonflyingdarkBitedarkBrutal Swing3,74923:244.955.522.8%
9KingambitdarksteeldarkSnarldarkFoul Play3,61424:335.205.221.7%
10GreninjawaterdarkwaterWater ShurikenwaterHydro Cannon2,65423:365.006.022.6%
11PrimarinawaterfairywaterWaterfallwaterHydro Cannon3,20024:065.106.022.1%
12SwampertwatergroundwaterWater GunwaterHydro Cannon2,97424:155.135.822.0%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Runerigus.

Estimator is how many trainers of this strength the fight needs. Power is the share of Runerigus's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 8 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1ghostShadow Claw+ghostShadow Ballhardest22:534.856.0100%
2ghostAstonish+ghostShadow Ball22:444.816.0100%
3ghostShadow Claw+rockRock Tomb22:314.776.0100%
4ghostAstonish+rockRock Tomb22:294.766.0100%
5ghostShadow Claw+groundSand Tomb22:274.755.9100%
6ghostAstonish+groundSand Tomb22:264.755.8100%
7ghostShadow Claw+darkBrutal Swing22:224.735.8100%
8ghostAstonish+darkBrutal Swing22:194.725.7100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Runerigus throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
ghostShadow ClawSTAB6+40.5s0.05s
ghostAstonishSTAB7+131.0s0.60s

Charged moves

MovePowerEnergyDurationHits at
ghostShadow BallSTAB100-503.0s2.40s
darkBrutal Swing65-332.0s1.30s
rockRock Tomb65-503.0s2.05s
groundSand TombSTAB60-334.0s1.70s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor1,1781,472
7/7/71,1911,489
8/8/81,2041,505
9/9/91,2171,522
10/10/101,2311,539
11/11/111,2441,555
12/12/121,2581,572
13/13/131,2711,589
14/14/141,2851,607
15/15/15hundo1,2991,624

Caught CP range 1,178 - 1,299, or 1,472 - 1,624 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 1,178, not at the 1,231 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 53 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Runerigus is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
163
Game Master
Base Defense
237
Game Master
Base Stamina
151
ignored by a raid boss
Tier CPM
0.82
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((163 + 15) x 0.82)145Game Master base Attack, tier CPM
Defensefloor((237 + 15) x 0.82)206Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 151 unused15,000tier HP pool
Lobby CPfloor((163 + 15) x sqrt(237 + 15) x sqrt(15,000) / 10) β€” no CPM term34,607Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.82, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Runerigus's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.