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Shadow Ralts counters

#0280
psychicfairyShadow Tier 3
Lobby CP
5,114
Attack
71
Defense
56
HP
4,000
Raid timer
3 min
180s

Caught CP range 250 - 308.

Ralts weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Ralts is weak to poison1.6xghost1.6xsteel1.6x

  • Weak (3)
  • Neutral (12)
  • Resists (3)

It resists fighting0.39xdragon0.39xpsychic0.625xβ€” bringing one of those is throwing damage away.

Best Ralts counters

One trainer with counters this good beats Ralts alone. Difficulty rating 0.53 with the best counter, 1:33 to win.

Trainers1soloable
#AttackerMoveset
1Metagrosssteelpsychicjoint top pickbugFury CuttersteelMeteor Mash3,7911:330.530.3253.0%
2TinkatonfairysteelfairyFairy WindsteelGigaton Hammer2,2501:400.570.7234.5%
3GholdengosteelghostghostHexghostShadow Ball3,5171:410.580.9231.9%
4ChandelureghostfireghostHexghostShadow Ball3,2681:360.551.5244.6%
5DragapultdragonghostghostAstonishghostShadow Ball3,5321:390.561.5237.9%
6LucariofightingsteelsteelBullet PunchsteelMeteor Mash2,7031:410.571.6233.0%
7ExcadrillgroundsteelsteelMetal ClawsteelIron Head3,2441:500.631.0213.8%
8GengarghostpoisonghostLickghostShadow Ball2,8781:380.562.3240.7%
9KingambitdarksteelsteelMetal ClawsteelIron Head3,6141:580.670.3199.1%
10CursolaghostghostHexghostShadow Ball3,0631:430.581.9228.7%
11Hisuian ZoroarknormalghostghostShadow ClawghostShadow Ball2,6151:410.572.1233.1%
12OverqwildarkpoisonpoisonPoison JabpoisonSludge Bomb2,9461:520.641.1208.7%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Ralts.

Estimator is how many trainers of this strength the fight needs. Power is the share of Ralts's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1psychicConfusion+psychicPsyshockhardest1:390.561.2100%
2psychicConfusion+ghostShadow Sneak1:380.561.2100%
3electricCharge Beam+ghostShadow Sneak1:380.561.0100%
4psychicConfusion+fairyDisarming Voice1:380.561.1100%
5electricCharge Beam+psychicPsyshock1:380.560.9100%
6electricCharge Beam+fairyDisarming Voice1:380.560.9100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Ralts throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
psychicConfusionSTAB19+141.5s0.50s
electricCharge Beam7+141.0s0.75s

Charged moves

MovePowerEnergyDurationHits at
psychicPsyshockSTAB60-332.5s1.80s
fairyDisarming VoiceSTAB70-334.0s3.30s
ghostShadow Sneak50-333.0s2.30s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor250313
7/7/7256320
8/8/8262328
9/9/9269336
10/10/10275344
11/11/11281352
12/12/12288360
13/13/13294368
14/14/14301376
15/15/15hundo308385

Caught CP range 250 - 308, or 313 - 385 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 250, not at the 275 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 25 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Ralts is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
79
Game Master
Base Defense
59
Game Master
Base Stamina
99
ignored by a raid boss
Tier CPM
0.76
4,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((79 + 15) x 0.76)71Game Master base Attack, tier CPM
Defensefloor((59 + 15) x 0.76)56Game Master base Defense, tier CPM
HP4,000 β€” fixed by tier, base Stamina 99 unused4,000tier HP pool
Lobby CPfloor((79 + 15) x sqrt(59 + 15) x sqrt(4,000) / 10) β€” no CPM term5,114Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.76, 4,000 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Ralts's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.