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Quaquaval counters

#0914
Lobby CP
19,865
Attack
183
Defense
127
HP
3,600
Raid timer
3 min
180s

Caught CP range 1,646 - 1,724.

Quaquaval weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Quaquaval is weak to flying1.6xgrass1.6xelectric1.6xpsychic1.6xfairy1.6x

  • Weak (5)
  • Neutral (6)
  • Resists (7)

It resists rock0.625xbug0.625xsteel0.625xfire0.625xwater0.625xice0.625xdark0.625xβ€” bringing one of those is throwing damage away.

Best Quaquaval counters

One trainer with counters this good beats Quaquaval alone. Difficulty rating 0.64 with the best counter, 1:52 to win.

Trainers1soloable
#AttackerMoveset
1Salamencedragonflyingjoint top pickdragonDragon TailflyingFly3,7491:520.642.2209.1%
2ToucannonnormalflyingflyingPeckflyingBeak Blast2,6891:480.613.6218.3%
3RillaboomgrassgrassRazor LeafgrassFrenzy Plant3,3241:570.662.8201.3%
4StaraptornormalflyingflyingGustflyingFly2,8251:530.654.0207.0%
5AlakazampsychicpsychicConfusionpsychicPsychic3,0571:540.654.0206.5%
6MetagrosssteelpsychicpsychicZen HeadbuttpsychicPsychic3,7912:020.702.5192.3%
7EspeonpsychicpsychicConfusionpsychicPsychic3,1701:560.663.6202.0%
8RoseradegrasspoisongrassMagical LeafgrassGrass Knot2,9711:590.683.2197.9%
9ElectivireelectricelectricThunder ShockelectricWild Charge3,0791:580.673.7198.3%
10BraviarynormalflyingflyingAir SlashflyingFly3,0881:590.683.5196.7%
11DecidueyegrassghostgrassMagical LeafgrassFrenzy Plant2,7752:070.723.0185.0%
12VikavoltbugelectricelectricVolt SwitchflyingFly3,1172:020.703.8192.1%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Quaquaval.

Estimator is how many trainers of this strength the fight needs. Power is the share of Quaquaval's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 15 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1flyingWing Attack+fightingClose Combathardest1:560.663.9100%
2flyingWing Attack+waterLiquidation1:550.663.7100%
3waterWater Gun+waterLiquidation1:550.653.5100%
4waterWater Gun+fightingClose Combat1:550.653.8100%
5fightingLow Kick+waterLiquidation1:550.653.5100%
6fightingLow Kick+fightingClose Combat1:540.653.8100%
7waterWater Gun+waterAqua Step1:540.652.8100%
8fightingLow Kick+waterAqua Step1:540.652.8100%
9flyingWing Attack+waterAqua Step1:540.652.9100%
10waterWater Gun+flyingAerial Ace1:540.653.1100%
11flyingWing Attack+waterAqua Jet1:540.652.7100%
12fightingLow Kick+waterAqua Jet1:540.652.7100%
13waterWater Gun+waterAqua Jet1:540.652.7100%
14fightingLow Kick+flyingAerial Ace1:540.653.0100%
15flyingWing Attack+flyingAerial Ace1:530.643.1100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Quaquaval throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
waterWater GunSTAB5+50.5s0.30s
fightingLow KickSTAB5+50.5s0.20s
flyingWing Attack10+111.0s0.75s

Charged moves

MovePowerEnergyDurationHits at
fightingClose CombatSTAB105-1002.5s1.20s
waterLiquidationSTAB70-333.0s2.00s
flyingAerial Ace55-332.5s2.00s
waterAqua JetSTAB45-332.5s1.60s
waterAqua StepSTAB55-333.5s2.05s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,6462,057
11/11/111,6612,077
12/12/121,6772,096
13/13/131,6922,116
14/14/141,7082,135
15/15/15hundo1,7242,155

Caught CP range 1,646 - 1,724, or 2,057 - 2,155 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Quaquaval is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
236
Game Master
Base Defense
159
Game Master
Base Stamina
198
ignored by a raid boss
Tier CPM
0.73
3,600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((236 + 15) x 0.73)183Game Master base Attack, tier CPM
Defensefloor((159 + 15) x 0.73)127Game Master base Defense, tier CPM
HP3,600 β€” fixed by tier, base Stamina 198 unused3,600tier HP pool
Lobby CPfloor((236 + 15) x sqrt(159 + 15) x sqrt(3,600) / 10) β€” no CPM term19,865Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.73, 3,600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Quaquaval's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.