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Pyroar counters

#0668
Lobby CP
7,403
Attack
140
Defense
97
HP
600
Raid timer
3 min
180s

Caught CP range 1,506 - 1,581.

Pyroar weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Pyroar is weak to fighting1.6xground1.6xrock1.6xwater1.6x

  • Weak (4)
  • Neutral (7)
  • Resists (7)

It resists ghost0.39xbug0.625xsteel0.625xfire0.625xgrass0.625xice0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Pyroar counters

One trainer with counters this good beats Pyroar alone. Difficulty rating 0.08 with the best counter, 0:14 to win.

Trainers1soloable
#AttackerMoveset
1Blazikenfirefightingjoint top pickfightingCounterfightingAura Sphere2,8480:140.080.03105.1%
2Glimmorarockpoisonjoint top pickrockRock ThrowrockMeteor Beam3,2730:140.080.03114.0%
3LucariofightingsteelfightingCounterfightingAura Sphere2,7030:140.080.13152.3%
4InteleonwaterwaterWater GunwaterHydro Cannon2,9640:140.080.13008.0%
5TyrantrumrockdragonrockRock ThrowrockMeteor Beam3,1280:160.090.02724.7%
6ConkeldurrfightingfightingCounterfightingDynamic Punch3,3370:150.080.02889.1%
7GigalithrockrockSmack DownrockMeteor Beam3,2280:160.090.02724.7%
8GalladepsychicfightingfightingLow KickfightingSacred Sword3,0930:150.080.02915.0%
9PrimarinawaterfairywaterWaterfallwaterHydro Cannon3,2000:160.090.02661.5%
10HaxorusdragonfightingCountergroundEarthquake3,5930:160.090.02642.1%
11MachampfightingfightingCounterfightingDynamic Punch3,0560:160.090.02702.8%
12GyaradoswaterflyingwaterWaterfallwaterHydro Pump3,3910:170.090.02585.7%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Pyroar.

Estimator is how many trainers of this strength the fight needs. Power is the share of Pyroar's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 16 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1normalTake Down+fireOverheathardest0:150.080.1100%
2normalTake Down+grassSolar Beam0:150.080.0100%
3fireEmber+fireOverheat0:150.080.1100%
4fireFire Fang+fireOverheat0:150.080.0100%
5fireEmber+grassSolar Beam0:150.080.0100%
6fireFire Fang+grassSolar Beam0:150.080.0100%
7normalTake Down+darkDark Pulse0:150.080.0100%
8fireIncinerate+fireOverheat0:150.080.0100%
9normalTake Down+fireFlame Charge0:140.080.0100%
10fireIncinerate+grassSolar Beam0:140.080.0100%
11fireEmber+fireFlame Charge0:140.080.0100%
12fireFire Fang+fireFlame Charge0:140.080.0100%
13fireEmber+darkDark Pulse0:140.080.0100%
14fireFire Fang+darkDark Pulse0:140.080.0100%
15fireIncinerate+fireFlame Charge0:140.080.0100%
16fireIncinerate+darkDark Pulse0:140.080.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Pyroar throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
fireFire FangSTAB13+91.0s0.74s
fireIncinerateSTAB32+222.5s0.70s
fireEmberSTAB10+101.0s0.60s
normalTake DownSTAB7+81.0s0.75s

Charged moves

MovePowerEnergyDurationHits at
fireOverheatSTAB160-1004.0s2.60s
grassSolar Beam180-1005.0s2.80s
darkDark Pulse80-503.0s1.40s
fireFlame ChargeSTAB70-334.0s3.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,5061,883
11/11/111,5211,901
12/12/121,5361,920
13/13/131,5511,939
14/14/141,5661,958
15/15/15hundo1,5811,977

Caught CP range 1,506 - 1,581, or 1,883 - 1,977 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Pyroar is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
221
Game Master
Base Defense
149
Game Master
Base Stamina
200
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((221 + 15) x 0.5974)140Game Master base Attack, tier CPM
Defensefloor((149 + 15) x 0.5974)97Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 200 unused600tier HP pool
Lobby CPfloor((221 + 15) x sqrt(149 + 15) x sqrt(600) / 10) β€” no CPM term7,403Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Pyroar's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.