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PoGoBattler

Not released in Pokemon GONo trainer can own this one yet.

Mega Pyroar is a Legends Z-A Mega with no Pokemon GO release as of 2026-10-03 (hundo-hunter.com, theclick.gg); stats come from Pokebattler's feed. It is left out of default counter lists, boss pickers, tools and the Pokebox; the numbers on this page are what the Game Master gives it.

List checked 2026-10-03. Source: PvPoke gamemaster released:false flags (github.com/pvpoke/pvpoke, snapshot 2026-10-03 03:11:52) cross-checked with onemorecatch.site's unavailable list (updated 2026-10-02) and theclick.gg's Mega list (2026-09-16); PvP-only exclusions (Ditto, Shedinja, Spewpa, Cosmog, Cosmoem) and the stale Mega Camerupt flag corrected by hand.

Raid alerts…

Mega Pyroar counters

#0668
Lobby CP
63,048
Attack
227
Defense
168
HP
22,500
Raid timer
5 min
300s

Caught CP range 1,506 - 1,581 (a Mega raid hands you Pyroar).

Mega Pyroar weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Mega Pyroar is weak to fighting1.6xground1.6xrock1.6xwater1.6x

  • Weak (4)
  • Neutral (7)
  • Resists (7)

It resists ghost0.39xbug0.625xsteel0.625xfire0.625xgrass0.625xice0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Mega Pyroar counters

Beating Mega Pyroar should take 4 trainers with Pokemon of this strength β€” bring a group. Difficulty rating 3.23 with the best counter, 15:01 to win.

Trainers4small group
#AttackerMoveset
1Blazikenfirefightingjoint top pickfightingCounterfightingAura Sphere2,84815:013.236.033.8%
2LucariofightingsteelfightingForce PalmfightingAura Sphere2,70315:493.406.032.1%
3ConkeldurrfightingfightingForce PalmfightingDynamic Punch3,33716:473.616.030.2%
4GlimmorarockpoisonrockRock ThrowrockMeteor Beam3,27316:513.626.030.1%
5TyrantrumrockdragonrockRock ThrowrockMeteor Beam3,12817:313.775.729.0%
6GarchompdragongroundgroundMud ShotgroundEarth Power3,96217:543.856.028.3%
7GalladepsychicfightingfightingLow KickfightingSacred Sword3,09317:193.736.029.3%
8InteleonwaterwaterWater GunwaterHydro Cannon2,96417:173.726.029.3%
9RampardosrockrockSmack DownrockRock Slide3,29817:563.866.028.3%
10GigalithrocknormalLock-OnrockMeteor Beam3,22818:384.016.027.2%
11HaxorusdragonfightingCounterwaterSurf3,59318:524.066.026.9%
12MachampfightingfightingCounterfightingDynamic Punch3,05618:354.006.027.3%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Mega Pyroar.

Estimator is how many trainers of this strength the fight needs. Power is the share of Mega Pyroar's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 16 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1fireFire Fang+fireOverheathardest17:363.796.0100%
2normalTake Down+fireOverheat17:353.786.0100%
3fireEmber+fireOverheat17:283.766.0100%
4fireIncinerate+fireOverheat17:183.726.0100%
5fireFire Fang+grassSolar Beam17:023.676.0100%
6fireIncinerate+grassSolar Beam16:583.656.0100%
7fireEmber+grassSolar Beam16:543.646.099%
8normalTake Down+grassSolar Beam16:493.626.0100%
9fireIncinerate+darkDark Pulse16:183.516.0100%
10fireIncinerate+fireFlame Charge16:133.495.899%
11fireEmber+darkDark Pulse16:113.486.0100%
12fireFire Fang+darkDark Pulse16:103.486.0100%
13normalTake Down+darkDark Pulse16:063.466.0100%
14fireEmber+fireFlame Charge16:053.465.8100%
15fireFire Fang+fireFlame Charge16:043.465.8100%
16normalTake Down+fireFlame Charge15:573.435.897%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Mega Pyroar throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
fireFire FangSTAB13+91.0s0.74s
fireIncinerateSTAB32+222.5s0.70s
fireEmberSTAB10+101.0s0.60s
normalTake DownSTAB7+81.0s0.75s

Charged moves

MovePowerEnergyDurationHits at
fireOverheatSTAB160-1004.0s2.60s
grassSolar Beam180-1005.0s2.80s
darkDark Pulse80-503.0s1.40s
fireFlame ChargeSTAB70-334.0s3.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,5061,883
11/11/111,5211,901
12/12/121,5361,920
13/13/131,5511,939
14/14/141,5661,958
15/15/15hundo1,5811,977

Caught CP range 1,506 - 1,581, or 1,883 - 1,977 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-04.

Mega Pyroar is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
273
Game Master
Base Defense
198
Game Master
Base Stamina
200
ignored by a raid boss
Tier CPM
0.79
22,500 fixed HP
Header numberWorked outValueInputs from
Attackfloor((273 + 15) x 0.79)227Game Master base Attack, tier CPM
Defensefloor((198 + 15) x 0.79)168Game Master base Defense, tier CPM
HP22,500 β€” fixed by tier, base Stamina 200 unused22,500tier HP pool
Lobby CPfloor((273 + 15) x sqrt(198 + 15) x sqrt(22,500) / 10) β€” no CPM term63,048Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 22,500 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Mega Pyroar's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.