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Shadow Pupitar counters

#0247
rockgroundShadow Tier 3
Lobby CP
13,080
Attack
129
Defense
112
HP
4,000
Raid timer
3 min
180s

Caught CP range 903 - 1,009.

Pupitar weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Pupitar is weak to water2.56xgrass2.56xfighting1.6xground1.6xsteel1.6xice1.6x

  • Double weak (2)
  • Weak (4)
  • Neutral (6)
  • Resists (6)

It resists poison0.39xelectric0.39xnormal0.625xflying0.625xrock0.625xfire0.625xβ€” bringing one of those is throwing damage away.

Best Pupitar counters

One trainer with counters this good beats Pupitar alone. Difficulty rating 0.70 with the best counter, 2:04 to win.

Trainers1soloable
#AttackerMoveset
1Rillaboomgrassjoint top pickgrassRazor LeafgrassFrenzy Plant3,3242:040.702.7189.7%
2QuaquavalwaterfightingwaterWater GunwaterHydro Cannon3,0182:060.722.8186.7%
3InteleonwaterwaterWater GunwaterHydro Cannon2,9641:590.674.5198.0%
4MeowscaradagrassdarkgrassLeafagegrassFrenzy Plant2,8252:060.723.5185.9%
5PrimarinawaterfairywaterWaterfallwaterHydro Cannon3,2002:100.743.0179.9%
6ChesnaughtgrassfightinggrassVine WhipgrassFrenzy Plant2,9542:190.792.1168.5%
7RoseradegrasspoisongrassMagical LeafgrassGrass Knot2,9712:080.734.0183.8%
8GreninjawaterdarkwaterWater ShurikenwaterHydro Cannon2,6542:070.724.2185.0%
9TangrowthgrassgrassVine WhipgrassPower Whip3,0302:190.792.8168.5%
10KinglerwaterwaterBubblewaterCrabhammer2,8292:100.744.7180.0%
11BreloomgrassfightingfightingForce PalmgrassGrass Knot2,6282:150.773.7173.7%
12TsareenagrassgrassMagical LeafgrassGrass Knot2,9642:190.793.4169.1%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Pupitar.

Estimator is how many trainers of this strength the fight needs. Power is the share of Pupitar's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1darkBite+groundDighardest2:090.733.6100%
2fightingRock Smash+groundDig2:080.733.6100%
3darkBite+rockAncient Power2:080.733.3100%
4darkBite+darkCrunch2:070.732.3100%
5fightingRock Smash+rockAncient Power2:070.723.4100%
6fightingRock Smash+darkCrunch2:060.722.6100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Pupitar throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
darkBite6+40.5s0.30s
fightingRock Smash17+121.5s0.75s

Charged moves

MovePowerEnergyDurationHits at
groundDigSTAB100-504.5s2.60s
rockAncient PowerSTAB70-333.5s2.85s
darkCrunch65-333.0s1.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor9031,129
7/7/79151,144
8/8/89261,158
9/9/99381,172
10/10/109491,187
11/11/119611,202
12/12/129731,216
13/13/139851,231
14/14/149971,246
15/15/15hundo1,0091,261

Caught CP range 903 - 1,009, or 1,129 - 1,261 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 903, not at the 949 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 46 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Pupitar is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
155
Game Master
Base Defense
133
Game Master
Base Stamina
172
ignored by a raid boss
Tier CPM
0.76
4,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((155 + 15) x 0.76)129Game Master base Attack, tier CPM
Defensefloor((133 + 15) x 0.76)112Game Master base Defense, tier CPM
HP4,000 β€” fixed by tier, base Stamina 172 unused4,000tier HP pool
Lobby CPfloor((155 + 15) x sqrt(133 + 15) x sqrt(4,000) / 10) β€” no CPM term13,080Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.76, 4,000 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Pupitar's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.