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Pupitar counters

#0247
Lobby CP
25,329
Attack
134
Defense
116
HP
15,000
Raid timer
5 min
300s

Caught CP range 949 - 1,009.

Pupitar weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Pupitar is weak to water2.56xgrass2.56xfighting1.6xground1.6xsteel1.6xice1.6x

  • Double weak (2)
  • Weak (4)
  • Neutral (6)
  • Resists (6)

It resists poison0.39xelectric0.39xnormal0.625xflying0.625xrock0.625xfire0.625xβ€” bringing one of those is throwing damage away.

Best Pupitar counters

One trainer with counters this good beats Pupitar alone. Difficulty rating 0.96 with the best counter, 4:25 to win.

Trainers1soloable
#AttackerMoveset
1Inteleonwaterjoint top pickwaterWater GunwaterHydro Cannon2,9644:250.966.0114.9%
2Rillaboomgrassjoint top pickgrassRazor LeafgrassFrenzy Plant3,3244:401.015.6108.6%
3Quaquavalwaterfightingjoint top pickwaterWater GunwaterHydro Cannon3,0184:401.025.2108.4%
4PrimarinawaterfairywaterWaterfallwaterHydro Cannon3,2004:521.065.3104.2%
5MeowscaradagrassdarkgrassLeafagegrassFrenzy Plant2,8254:501.055.8104.7%
6GreninjawaterdarkwaterWater ShurikenwaterHydro Cannon2,6544:461.045.8106.2%
7ChesnaughtgrassfightinggrassVine WhipgrassFrenzy Plant2,9545:061.114.499.3%
8KinglerwaterwaterBubblewaterCrabhammer2,8294:481.046.0105.4%
9RoseradegrasspoisongrassMagical LeafgrassGrass Knot2,9714:521.066.0104.2%
10BreloomgrassfightingfightingForce PalmgrassGrass Knot2,6285:041.106.0100.2%
11DecidueyegrassghostgrassMagical LeafgrassFrenzy Plant2,7755:081.125.998.8%
12SwampertwatergroundwaterWater GunwaterHydro Cannon2,9745:161.155.696.1%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Pupitar.

Estimator is how many trainers of this strength the fight needs. Power is the share of Pupitar's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1fightingRock Smash+groundDighardest4:441.035.992%
2darkBite+groundDig4:441.035.8100%
3fightingRock Smash+rockAncient Power4:431.035.999%
4darkBite+rockAncient Power4:431.025.8100%
5fightingRock Smash+darkCrunch4:411.025.4100%
6darkBite+darkCrunch4:381.014.9100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Pupitar throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
darkBite6+40.5s0.30s
fightingRock Smash17+121.5s0.75s

Charged moves

MovePowerEnergyDurationHits at
groundDigSTAB100-504.5s2.60s
rockAncient PowerSTAB70-333.5s2.85s
darkCrunch65-333.0s1.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor9491,187
11/11/119611,202
12/12/129731,216
13/13/139851,231
14/14/149971,246
15/15/15hundo1,0091,261

Caught CP range 949 - 1,009, or 1,187 - 1,261 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Pupitar is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
155
Game Master
Base Defense
133
Game Master
Base Stamina
172
ignored by a raid boss
Tier CPM
0.79
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((155 + 15) x 0.79)134Game Master base Attack, tier CPM
Defensefloor((133 + 15) x 0.79)116Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 172 unused15,000tier HP pool
Lobby CPfloor((155 + 15) x sqrt(133 + 15) x sqrt(15,000) / 10) β€” no CPM term25,329Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Pupitar's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.