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Pawmo counters

#0922
Lobby CP
3,908
Attack
96
Defense
57
HP
600
Raid timer
3 min
180s

Caught CP range 690 - 742.

Pawmo weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Pawmo is weak to ground1.6xpsychic1.6xfairy1.6x

  • Weak (3)
  • Neutral (10)
  • Resists (5)

It resists rock0.625xbug0.625xsteel0.625xelectric0.625xdark0.625xβ€” bringing one of those is throwing damage away.

Best Pawmo counters

One trainer with counters this good beats Pawmo alone. Difficulty rating 0.06 with the best counter, 0:10 to win.

Trainers1soloable
#AttackerMoveset
1Rhyperiorgroundrockjoint top pickgroundMud-SlapgroundDrill Run3,7330:100.060.04152.2%
2EspeonpsychicpsychicConfusionpsychicPsychic3,1700:090.050.04844.4%
3ExcadrillgroundsteelgroundMud-SlapgroundDrill Run3,2440:100.060.04152.2%
4AlakazampsychicpsychicConfusionpsychicPsychic3,0570:090.050.04844.4%
5GarchompdragongrounddragonDragon TailgroundEarth Power3,9620:110.060.03791.1%
6MetagrosssteelpsychicpsychicZen HeadbuttpsychicPsychic3,7910:100.060.04359.9%
7MamoswineicegroundgroundMud-SlapgroundBulldoze3,3280:110.060.03963.4%
8GolurkgroundghostgroundMud-SlapgroundEarth Power2,8540:110.060.03963.4%
9ExeggutorgrasspsychicpsychicConfusionpsychicPsychic3,0140:100.060.04152.2%
10FlygongrounddragongroundMud ShotgroundEarthquake2,6610:120.070.03633.1%
11HippowdongroundgroundSand AttackgroundEarthquake3,0850:120.070.03633.1%
12GolemrockgroundgroundMud ShotgroundEarthquake2,9490:120.070.03716.7%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Pawmo.

Estimator is how many trainers of this strength the fight needs. Power is the share of Pawmo's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 12 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1electricSpark+electricThunderbolthardest0:100.060.0100%
2electricSpark+electricDischarge0:100.060.0100%
3electricSpark+electricWild Charge0:100.060.0100%
4electricSpark+electricThunder Punch0:100.060.0100%
5electricCharge Beam+electricThunderbolt0:100.060.0100%
6electricCharge Beam+electricDischarge0:100.060.0100%
7electricCharge Beam+electricWild Charge0:100.060.0100%
8electricCharge Beam+electricThunder Punch0:100.060.0100%
9electricThunder Shock+electricThunderbolt0:100.060.0100%
10electricThunder Shock+electricDischarge0:100.060.0100%
11electricThunder Shock+electricWild Charge0:100.060.0100%
12electricThunder Shock+electricThunder Punch0:100.060.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Pawmo throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
electricSparkSTAB4+60.5s0.10s
electricThunder ShockSTAB4+70.5s0.20s
electricCharge BeamSTAB7+141.0s0.75s

Charged moves

MovePowerEnergyDurationHits at
electricWild ChargeSTAB90-502.5s1.60s
electricThunderboltSTAB80-502.5s1.80s
electricDischargeSTAB65-332.5s1.70s
electricThunder PunchSTAB50-332.0s1.90s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor690862
11/11/11700875
12/12/12710888
13/13/13721901
14/14/14731914
15/15/15hundo742928

Caught CP range 690 - 742, or 862 - 928 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Pawmo is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
147
Game Master
Base Defense
82
Game Master
Base Stamina
155
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((147 + 15) x 0.5974)96Game Master base Attack, tier CPM
Defensefloor((82 + 15) x 0.5974)57Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 155 unused600tier HP pool
Lobby CPfloor((147 + 15) x sqrt(82 + 15) x sqrt(600) / 10) β€” no CPM term3,908Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Pawmo's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.