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Overqwil counters

#0904
Lobby CP
19,393
Attack
173
Defense
135
HP
3,600
Raid timer
3 min
180s

Caught CP range 1,606 - 1,683.

Overqwil weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Overqwil is weak to ground1.6x

  • Weak (1)
  • Neutral (12)
  • Resists (5)

It resists poison0.625xghost0.625xgrass0.625xpsychic0.625xdark0.625xβ€” bringing one of those is throwing damage away.

Best Overqwil counters

One trainer with counters this good beats Overqwil alone. Difficulty rating 0.75 with the best counter, 2:12 to win.

Trainers1soloable
#AttackerMoveset
1Garchompdragongroundjoint top pickgroundMud ShotgroundEarth Power3,9622:120.753.5177.6%
2Excadrillgroundsteeljoint top pickgroundMud-SlapgroundScorching Sands3,2442:110.754.0179.2%
3MamoswineicegroundgroundMud-SlapgroundHigh Horsepower3,3282:160.784.5172.4%
4RhyperiorgroundrockgroundMud-SlapgroundDrill Run3,7332:220.814.1165.8%
5KrookodilegrounddarkgroundMud-SlapgroundEarthquake3,0462:310.864.4155.2%
6RhydongroundrockgroundMud-SlapgroundEarthquake3,1792:350.884.5151.6%
7UrsalunagroundnormalnormalTacklegroundHigh Horsepower3,8542:430.933.7143.8%
8MetagrosssteelpsychicbugFury CuttergroundEarthquake3,7912:460.943.8141.7%
9BaxcaliburdragoniceiceIce FangdragonGlaive Rush3,5502:410.924.7145.5%
10MudsdalegroundgroundMud-SlapgroundEarthquake3,0462:410.925.0145.7%
11HippowdongroundgroundSand AttackgroundScorching Sands3,0852:450.944.5142.6%
12DonphangroundgroundMud-SlapgroundEarthquake3,0132:440.935.2143.0%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Overqwil.

Estimator is how many trainers of this strength the fight needs. Power is the share of Overqwil's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 10 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1poisonPoison Sting+iceIce Beamhardest2:270.845.4100%
2poisonPoison Jab+iceIce Beam2:270.835.299%
3poisonPoison Sting+waterAqua Tail2:240.824.6100%
4poisonPoison Jab+waterAqua Tail2:230.824.6100%
5poisonPoison Sting+darkDark Pulse2:210.804.3100%
6poisonPoison Sting+ghostShadow Ball2:200.804.4100%
7poisonPoison Jab+darkDark Pulse2:190.794.0100%
8poisonPoison Jab+ghostShadow Ball2:180.784.1100%
9poisonPoison Jab+poisonSludge Bomb2:180.782.5100%
10poisonPoison Sting+poisonSludge Bomb2:160.782.4100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Overqwil throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
poisonPoison JabSTAB13+91.0s0.40s
poisonPoison StingSTAB4+60.5s0.28s

Charged moves

MovePowerEnergyDurationHits at
poisonSludge BombSTAB85-502.5s1.30s
ghostShadow Ball100-503.0s2.40s
darkDark PulseSTAB80-503.0s1.40s
iceIce Beam95-503.5s1.50s
waterAqua Tail50-332.0s1.30s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,6062,008
11/11/111,6212,027
12/12/121,6372,046
13/13/131,6522,065
14/14/141,6682,085
15/15/15hundo1,6832,104

Caught CP range 1,606 - 1,683, or 2,008 - 2,104 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Overqwil is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
222
Game Master
Base Defense
171
Game Master
Base Stamina
198
ignored by a raid boss
Tier CPM
0.73
3,600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((222 + 15) x 0.73)173Game Master base Attack, tier CPM
Defensefloor((171 + 15) x 0.73)135Game Master base Defense, tier CPM
HP3,600 β€” fixed by tier, base Stamina 198 unused3,600tier HP pool
Lobby CPfloor((222 + 15) x sqrt(171 + 15) x sqrt(3,600) / 10) β€” no CPM term19,393Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.73, 3,600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Overqwil's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.