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Ninetales counters

#0038
fireTier 1
Lobby CP
6,453
Attack
109
Defense
122
HP
600
Raid timer
3 min
180s

Caught CP range 1,235 - 1,302.

Ninetales weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Ninetales is weak to ground1.6xrock1.6xwater1.6x

  • Weak (3)
  • Neutral (9)
  • Resists (6)

It resists bug0.625xsteel0.625xfire0.625xgrass0.625xice0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Ninetales counters

One trainer with counters this good beats Ninetales alone. Difficulty rating 0.11 with the best counter, 0:19 to win.

Trainers1soloable
#AttackerMoveset
1Quaquavalwaterfightingjoint top pickwaterWater GunwaterHydro Cannon3,0180:190.110.02301.7%
2Rhyperiorgroundrockjoint top pickrockSmack DownrockRock Wrecker3,7330:200.110.02220.8%
3RampardosrockrockSmack DownrockRock Slide3,2980:190.100.12349.2%
4InteleonwaterwaterWater GunwaterHydro Cannon2,9640:190.100.12315.8%
5GlimmorarockpoisonrockRock ThrowrockMeteor Beam3,2730:190.110.12280.3%
6KinglerwaterwaterBubblewaterCrabhammer2,8290:190.110.02277.7%
7GigalithrocknormalLock-OnrockMeteor Beam3,2280:200.110.02134.9%
8GarchompdragongroundgroundMud ShotgroundEarth Power3,9620:210.120.02039.0%
9GreninjawaterdarkwaterBubblewaterHydro Cannon2,6540:200.110.02175.4%
10PrimarinawaterfairywaterWaterfallwaterSparkling Aria3,2000:210.120.02095.9%
11ClawitzerwaterwaterWater GunwaterCrabhammer2,7630:210.120.02101.9%
12ExcadrillgroundsteelgroundMud ShotgroundScorching Sands3,2440:200.110.12177.4%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Ninetales.

Estimator is how many trainers of this strength the fight needs. Power is the share of Ninetales's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 12 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1darkFeint Attack+grassSolar Beamhardest0:200.110.2100%
2fireFire Spin+grassSolar Beam0:200.110.2100%
3darkFeint Attack+fireWeather Ball (Fire)0:190.110.0100%
4darkFeint Attack+fireHeat Wave0:190.110.0100%
5fireFire Spin+fireWeather Ball (Fire)0:190.110.0100%
6fireFire Spin+fireHeat Wave0:190.110.0100%
7darkFeint Attack+fireOverheat0:190.110.0100%
8darkFeint Attack+groundScorching Sands0:190.100.1100%
9fireFire Spin+fireOverheat0:190.100.0100%
10fireFire Spin+groundScorching Sands0:190.100.1100%
11darkFeint Attack+psychicPsyshock0:190.100.0100%
12fireFire Spin+psychicPsyshock0:190.100.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Ninetales throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
fireFire SpinSTAB13+91.0s0.75s
darkFeint Attack11+101.0s0.85s

Charged moves

MovePowerEnergyDurationHits at
fireOverheatSTAB160-1004.0s2.60s
fireWeather Ball (Fire)STAB55-331.5s1.25s
fireHeat WaveSTAB95-1003.0s1.70s
grassSolar Beam180-1005.0s2.80s
groundScorching Sands90-503.0s1.40s
psychicPsyshock60-332.5s1.80s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,2351,544
11/11/111,2481,561
12/12/121,2621,577
13/13/131,2751,594
14/14/141,2891,611
15/15/15hundo1,3021,628

Caught CP range 1,235 - 1,302, or 1,544 - 1,628 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Ninetales is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
169
Game Master
Base Defense
190
Game Master
Base Stamina
177
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((169 + 15) x 0.5974)109Game Master base Attack, tier CPM
Defensefloor((190 + 15) x 0.5974)122Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 177 unused600tier HP pool
Lobby CPfloor((169 + 15) x sqrt(190 + 15) x sqrt(600) / 10) β€” no CPM term6,453Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Ninetales's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.