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Shadow Nidoqueen counters

#0031
poisongroundShadow Tier 3
Lobby CP
16,909
Attack
148
Defense
142
HP
4,000
Raid timer
3 min
180s

Caught CP range 1,296 - 1,421.

Nidoqueen weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Nidoqueen is weak to ground1.6xwater1.6xpsychic1.6xice1.6x

  • Weak (4)
  • Neutral (8)
  • Resists (6)

It resists poison0.39xelectric0.39xfighting0.625xrock0.625xbug0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Nidoqueen counters

Beating Nidoqueen should take 2 trainers with Pokemon of this strength. Difficulty rating 1.35 with the best counter, 3:57 to win.

Trainers2duo
#AttackerMoveset
1Inteleonwaterjoint top pickwaterWater GunwaterHydro Cannon2,9643:571.355.998.8%
2GarchompdragongroundgroundMud ShotgroundEarth Power3,9624:281.534.087.5%
3MamoswineicegroundgroundMud-SlapiceAvalanche3,3284:221.494.889.7%
4MetagrosssteelpsychicpsychicZen HeadbuttpsychicPsychic3,7914:271.524.088.0%
5QuaquavalwaterfightingwaterWater GunwaterHydro Cannon3,0184:221.495.489.4%
6SwampertwatergroundwaterWater GunwaterHydro Cannon2,9744:361.574.285.0%
7PrimarinawaterfairywaterWaterfallwaterHydro Cannon3,2004:291.535.887.2%
8BaxcaliburdragoniceiceIce FangiceAvalanche3,5504:361.575.585.1%
9GreninjawaterdarkwaterWater ShurikenwaterHydro Cannon2,6544:291.535.887.2%
10AlakazampsychicpsychicPsycho CutpsychicPsychic3,0574:271.526.087.9%
11GalladepsychicfightingpsychicPsycho CutpsychicPsychic3,0934:391.595.484.2%
12Galarian Darmanitan (Standard)iceiceIce FangiceAvalanche3,1054:301.545.987.1%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Nidoqueen.

Estimator is how many trainers of this strength the fight needs. Power is the share of Nidoqueen's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 20 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1groundMud-Slap+groundEarthquakehardest4:361.576.0100%
2poisonPoison Sting+groundEarth Power4:331.566.0100%
3darkBite+groundEarth Power4:291.536.0100%
4poisonPoison Jab+groundEarthquake4:291.535.9100%
5groundMud-Slap+groundEarth Power4:291.536.0100%
6darkBite+groundEarthquake4:291.536.0100%
7poisonPoison Sting+groundEarthquake4:281.525.8100%
8poisonPoison Jab+groundEarth Power4:271.525.9100%
9groundMud-Slap+poisonSludge Wave4:231.505.2100%
10darkBite+poisonSludge Wave4:221.494.3100%
11poisonPoison Jab+poisonSludge Wave4:211.494.2100%
12groundMud-Slap+rockStone Edge4:191.475.2100%
13poisonPoison Sting+rockStone Edge4:191.473.7100%
14poisonPoison Sting+poisonSludge Wave4:181.473.9100%
15darkBite+rockStone Edge4:181.473.9100%
16poisonPoison Jab+rockStone Edge4:171.464.2100%
17poisonPoison Sting+poisonPoison Fang4:161.462.7100%
18poisonPoison Jab+poisonPoison Fang4:151.453.1100%
19darkBite+poisonPoison Fang4:151.453.0100%
20groundMud-Slap+poisonPoison Fang4:141.453.9100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Nidoqueen throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
poisonPoison JabSTAB13+91.0s0.40s
groundMud-SlapSTAB19+131.5s1.25s
darkBite6+40.5s0.30s
poisonPoison StingSTAB4+60.5s0.28s

Charged moves

MovePowerEnergyDurationHits at
groundEarthquakeSTAB140-1003.5s2.60s
poisonSludge WaveSTAB105-1003.0s1.80s
rockStone Edge105-1002.5s0.90s
groundEarth PowerSTAB100-503.5s2.60s
poisonPoison FangSTAB30-331.5s0.70s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor1,2961,620
7/7/71,3091,637
8/8/81,3231,654
9/9/91,3371,671
10/10/101,3511,689
11/11/111,3651,706
12/12/121,3791,724
13/13/131,3931,741
14/14/141,4071,759
15/15/15hundo1,4211,777

Caught CP range 1,296 - 1,421, or 1,620 - 1,777 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 1,296, not at the 1,351 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 55 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Nidoqueen is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
180
Game Master
Base Defense
173
Game Master
Base Stamina
207
ignored by a raid boss
Tier CPM
0.76
4,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((180 + 15) x 0.76)148Game Master base Attack, tier CPM
Defensefloor((173 + 15) x 0.76)142Game Master base Defense, tier CPM
HP4,000 β€” fixed by tier, base Stamina 207 unused4,000tier HP pool
Lobby CPfloor((180 + 15) x sqrt(173 + 15) x sqrt(4,000) / 10) β€” no CPM term16,909Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.76, 4,000 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Nidoqueen's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.