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Shadow Muk counters

#0089
poisonShadow Tier 3
Lobby CP
17,729
Attack
155
Defense
142
HP
4,000
Raid timer
3 min
180s

Caught CP range 1,442 - 1,575.

Muk weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Muk is weak to ground1.6xpsychic1.6x

  • Weak (2)
  • Neutral (11)
  • Resists (5)

It resists fighting0.625xpoison0.625xbug0.625xgrass0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Muk counters

Beating Muk should take 2 trainers with Pokemon of this strength. Difficulty rating 1.48 with the best counter, 4:21 to win.

Trainers2duo
#AttackerMoveset
1Excadrillgroundsteeljoint top pickgroundMud-SlapgroundScorching Sands3,2444:211.482.690.1%
2Garchompdragongroundjoint top pickgroundMud ShotgroundEarth Power3,9624:231.502.889.2%
3MetagrosssteelpsychicpsychicZen HeadbuttpsychicPsychic3,7914:211.493.289.9%
4RhyperiorgroundrockgroundMud-SlapgroundEarthquake3,7334:361.572.385.0%
5MamoswineicegroundgroundMud-SlapgroundHigh Horsepower3,3284:241.503.789.1%
6RhydongroundrockgroundMud-SlapgroundEarthquake3,1794:591.702.778.5%
7GalladepsychicfightingpsychicPsycho CutpsychicPsychic3,0934:331.565.385.8%
8KrookodilegrounddarkgroundMud-SlapgroundEarthquake3,0464:541.673.780.0%
9EspeonpsychicpsychicConfusionpsychicPsychic3,1704:301.545.486.9%
10AlakazampsychicpsychicConfusionpsychicPsychic3,0574:271.525.687.9%
11GolemrockgroundgroundMud-SlapgroundEarthquake2,9495:111.772.875.4%
12DonphangroundgroundMud-SlapgroundEarthquake3,0135:121.783.475.3%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Muk.

Estimator is how many trainers of this strength the fight needs. Power is the share of Muk's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 15 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1bugInfestation+darkDark Pulsehardest4:421.605.3100%
2poisonPoison Jab+darkDark Pulse4:411.605.3100%
3poisonAcid+darkDark Pulse4:401.595.2100%
4bugInfestation+poisonGunk Shot4:311.543.5100%
5poisonAcid+poisonGunk Shot4:311.543.0100%
6poisonPoison Jab+poisonGunk Shot4:311.543.1100%
7poisonAcid+poisonSludge Wave4:301.542.6100%
8poisonPoison Jab+poisonSludge Wave4:291.532.7100%
9bugInfestation+electricThunder Punch4:281.532.2100%
10bugInfestation+poisonSludge Wave4:281.532.9100%
11poisonPoison Jab+electricThunder Punch4:271.522.0100%
12poisonAcid+electricThunder Punch4:271.521.9100%
13poisonPoison Jab+poisonAcid Spray4:261.511.1100%
14poisonAcid+poisonAcid Spray4:261.510.8100%
15bugInfestation+poisonAcid Spray4:241.501.2100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Muk throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
poisonPoison JabSTAB13+91.0s0.40s
poisonAcidSTAB11+101.0s0.60s
bugInfestation9+131.0s0.75s

Charged moves

MovePowerEnergyDurationHits at
poisonGunk ShotSTAB130-1003.0s1.60s
poisonSludge WaveSTAB105-1003.0s1.80s
darkDark Pulse80-503.0s1.40s
electricThunder Punch50-332.0s1.90s
poisonAcid SpraySTAB20-503.0s2.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor1,4421,803
7/7/71,4571,821
8/8/81,4711,839
9/9/91,4861,858
10/10/101,5011,876
11/11/111,5151,894
12/12/121,5301,913
13/13/131,5451,932
14/14/141,5601,950
15/15/15hundo1,5751,969

Caught CP range 1,442 - 1,575, or 1,803 - 1,969 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 1,442, not at the 1,501 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 59 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Muk is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
190
Game Master
Base Defense
172
Game Master
Base Stamina
233
ignored by a raid boss
Tier CPM
0.76
4,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((190 + 15) x 0.76)155Game Master base Attack, tier CPM
Defensefloor((172 + 15) x 0.76)142Game Master base Defense, tier CPM
HP4,000 β€” fixed by tier, base Stamina 233 unused4,000tier HP pool
Lobby CPfloor((190 + 15) x sqrt(172 + 15) x sqrt(4,000) / 10) β€” no CPM term17,729Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.76, 4,000 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Muk's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.