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PoGoBud

Battle-only formA released Pokemon takes this form only during a battle.

Hangry Mode is Morpeko's in-battle mode swap; the catchable entry is Full Belly Mode. The catchable entry is Morpeko Full Belly. It is left out of default counter lists, boss pickers, tools and the Pokebox; the numbers on this page are what the Game Master gives it.

List checked 2026-10-03. Source: PvPoke gamemaster released:false flags (github.com/pvpoke/pvpoke, snapshot 2026-10-03 03:11:52) cross-checked with onemorecatch.site's unavailable list (updated 2026-10-02) and theclick.gg's Mega list (2026-09-16); PvP-only exclusions (Ditto, Shedinja, Spewpa, Cosmog, Cosmoem) and the stale Mega Camerupt flag corrected by hand.

Raid alerts…

Morpeko (Hangry) counters

#0877
Lobby CP
29,565
Attack
163
Defense
107
HP
15,000
Raid timer
5 min
300s

Caught CP range 1,046 - 1,110.

Morpeko (Hangry) weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Morpeko (Hangry) is weak to fighting1.6xground1.6xbug1.6xfairy1.6x

  • Weak (4)
  • Neutral (8)
  • Resists (6)

It resists psychic0.39xflying0.625xghost0.625xsteel0.625xelectric0.625xdark0.625xβ€” bringing one of those is throwing damage away.

Best Morpeko (Hangry) counters

Beating Morpeko (Hangry) should take 2 trainers with Pokemon of this strength. Difficulty rating 1.28 with the best counter, 5:52 to win.

Trainers2duo
#AttackerMoveset
1Lucariofightingsteeljoint top pickfightingForce PalmfightingAura Sphere2,7035:521.286.086.3%
2BlazikenfirefightingfightingCounterfightingAura Sphere2,8486:121.356.081.6%
3ConkeldurrfightingfightingForce PalmfightingDynamic Punch3,3376:521.496.073.8%
4ExcadrillgroundsteelgroundMud-SlapgroundScorching Sands3,2447:121.565.670.5%
5GarchompdragongroundgroundMud ShotgroundEarth Power3,9627:251.614.868.4%
6GalladepsychicfightingfightingLow KickfightingSacred Sword3,0937:181.595.969.4%
7BreloomgrassfightingfightingForce PalmfightingDynamic Punch2,6287:161.586.069.8%
8MamoswineicegroundgroundMud-SlapgroundHigh Horsepower3,3287:271.625.668.1%
9Hisuian DecidueyegrassfightinggrassMagical LeaffightingAura Sphere2,8977:341.645.967.0%
10TogekissfairyflyingfairyCharmfightingAura Sphere3,3327:381.665.366.4%
11VolcaronabugfirebugBug BitebugBug Buzz3,6327:311.635.567.4%
12MachampfightingfightingCounterfightingDynamic Punch3,0567:341.656.067.0%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Morpeko (Hangry).

Estimator is how many trainers of this strength the fight needs. Power is the share of Morpeko (Hangry)'s HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 24 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1electricThunder Shock+electricWild Chargehardest6:551.505.4100%
2darkBite+electricWild Charge6:541.505.5100%
3darkBite+darkAura Wheel (Dark)6:541.506.0100%
4electricThunder Shock+darkPayback6:541.506.0100%
5electricCharge Beam+electricWild Charge6:531.505.4100%
6electricThunder Shock+darkAura Wheel (Dark)6:531.506.0100%
7darkBite+darkPayback6:531.496.0100%
8electricCharge Beam+darkAura Wheel (Dark)6:511.496.0100%
9electricThunder Shock+dragonOutrage6:511.496.0100%
10darkBite+dragonOutrage6:501.496.0100%
11electricCharge Beam+darkPayback6:501.486.0100%
12electricCharge Beam+electricThunderbolt6:501.485.2100%
13electricCharge Beam+dragonOutrage6:491.486.0100%
14electricThunder Shock+electricThunderbolt6:491.485.2100%
15darkBite+electricThunderbolt6:491.485.5100%
16electricCharge Beam+grassSeed Bomb6:461.475.9100%
17electricCharge Beam+darkCrunch6:451.476.0100%
18darkBite+darkCrunch6:451.476.0100%
19electricThunder Shock+darkCrunch6:451.476.0100%
20electricThunder Shock+grassSeed Bomb6:451.476.0100%
21darkBite+grassSeed Bomb6:451.476.0100%
22darkBite+psychicPsychic Fangs6:431.465.3100%
23electricThunder Shock+psychicPsychic Fangs6:411.455.0100%
24electricCharge Beam+psychicPsychic Fangs6:401.455.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Morpeko (Hangry) throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
darkBiteSTAB6+40.5s0.30s
electricThunder ShockSTAB4+70.5s0.20s
electricCharge BeamSTAB7+141.0s0.75s

Charged moves

MovePowerEnergyDurationHits at
darkPaybackSTAB95-1002.0s0.90s
darkAura Wheel (Dark)STAB100-502.5s2.10s
electricWild ChargeSTAB90-502.5s1.60s
electricThunderboltSTAB80-502.5s1.80s
grassSeed Bomb55-332.0s1.10s
dragonOutrage110-504.0s2.60s
darkCrunchSTAB65-333.0s1.10s
psychicPsychic Fangs25-331.0s0.20s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,0461,308
11/11/111,0591,324
12/12/121,0711,340
13/13/131,0841,355
14/14/141,0971,371
15/15/15hundo1,1101,387

Caught CP range 1,046 - 1,110, or 1,308 - 1,387 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Morpeko (Hangry) is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
192
Game Master
Base Defense
121
Game Master
Base Stamina
151
ignored by a raid boss
Tier CPM
0.79
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((192 + 15) x 0.79)163Game Master base Attack, tier CPM
Defensefloor((121 + 15) x 0.79)107Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 151 unused15,000tier HP pool
Lobby CPfloor((192 + 15) x sqrt(121 + 15) x sqrt(15,000) / 10) β€” no CPM term29,565Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Morpeko (Hangry)'s own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.