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Alolan Marowak counters

#0105
fireghostTier 1
Lobby CP
5,521
Attack
94
Defense
120
HP
600
Raid timer
3 min
180s

Caught CP range 988 - 1,048.

Alolan Marowak weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Alolan Marowak is weak to ground1.6xrock1.6xghost1.6xwater1.6xdark1.6x

  • Weak (5)
  • Neutral (4)
  • Resists (9)

It resists normal0.39xfighting0.39xbug0.39xpoison0.625xsteel0.625xfire0.625xgrass0.625xice0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Alolan Marowak counters

One trainer with counters this good beats Alolan Marowak alone. Difficulty rating 0.10 with the best counter, 0:18 to win.

Trainers1soloable
#AttackerMoveset
1Hydreigondarkdragonjoint top pickdarkBitedarkBrutal Swing3,6250:180.100.02421.9%
2TyranitarrockdarkdarkBitedarkBrutal Swing3,8340:190.100.02342.5%
3RhyperiorgroundrockgroundMud-SlaprockRock Wrecker3,7330:190.110.02294.5%
4GreninjawaterdarkwaterBubblewaterHydro Cannon2,6540:180.100.02421.9%
5RampardosrockrockSmack DownrockRock Slide3,2980:170.100.02526.2%
6KinglerwaterwaterBubblewaterCrabhammer2,8290:180.100.02421.9%
7AbsoldarkdarkSnarldarkBrutal Swing2,5260:170.100.02546.4%
8InteleonwaterwaterWater GunwaterSnipe Shot2,9640:180.100.02359.0%
9Hisuian ZoroarknormalghostghostShadow ClawghostShadow Ball2,6150:180.100.02482.6%
10QuaquavalwaterfightingwaterWater GunwaterHydro Cannon3,0180:190.110.02306.6%
11DragapultdragonghostghostAstonishghostShadow Ball3,5320:190.110.02263.5%
12GengarghostpoisonghostShadow ClawghostShadow Ball2,8780:180.100.12470.0%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Alolan Marowak.

Estimator is how many trainers of this strength the fight needs. Power is the share of Alolan Marowak's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 12 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1fightingRock Smash+groundBone Clubhardest0:180.100.0100%
2fightingRock Smash+ghostShadow Ball0:180.100.0100%
3fightingRock Smash+fireFire Blast0:180.100.0100%
4fireFire Spin+fireFire Blast0:180.100.0100%
5ghostHex+fireFire Blast0:180.100.0100%
6fireFire Spin+ghostShadow Ball0:180.100.0100%
7ghostHex+ghostShadow Ball0:180.100.0100%
8ghostHex+fireFlame Wheel0:180.100.0100%
9fireFire Spin+fireFlame Wheel0:180.100.0100%
10ghostHex+groundBone Club0:180.100.0100%
11fightingRock Smash+fireFlame Wheel0:180.100.0100%
12fireFire Spin+groundBone Club0:180.100.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Alolan Marowak throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
fireFire SpinSTAB13+91.0s0.75s
fightingRock Smash17+121.5s0.75s
ghostHexSTAB8+131.0s0.80s

Charged moves

MovePowerEnergyDurationHits at
fireFire BlastSTAB140-1004.0s2.90s
ghostShadow BallSTAB100-503.0s2.40s
groundBone Club40-331.5s0.90s
fireFlame WheelSTAB55-502.5s1.90s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor9881,235
11/11/111,0001,250
12/12/121,0121,265
13/13/131,0241,280
14/14/141,0361,295
15/15/15hundo1,0481,311

Caught CP range 988 - 1,048, or 1,235 - 1,311 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Alolan Marowak is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
144
Game Master
Base Defense
186
Game Master
Base Stamina
155
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((144 + 15) x 0.5974)94Game Master base Attack, tier CPM
Defensefloor((186 + 15) x 0.5974)120Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 155 unused600tier HP pool
Lobby CPfloor((144 + 15) x sqrt(186 + 15) x sqrt(600) / 10) β€” no CPM term5,521Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Alolan Marowak's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.