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Magnezone counters

#0462
Lobby CP
53,069
Attack
249
Defense
216
HP
20,000
Raid timer
5 min
300s

Caught CP range 1,750 - 1,831.

Magnezone weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Magnezone is weak to ground2.56xfighting1.6xfire1.6x

  • Double weak (1)
  • Weak (2)
  • Neutral (3)
  • Resists (12)

It resists flying0.39xpoison0.39xsteel0.39xnormal0.625xrock0.625xbug0.625xgrass0.625xelectric0.625xpsychic0.625xice0.625xdragon0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Magnezone counters

Beating Magnezone should take 3 trainers with Pokemon of this strength β€” bring a group. Difficulty rating 2.66 with the best counter, 12:13 to win.

Trainers3small group
#AttackerMoveset
1Garchompdragongroundjoint top pickgroundMud ShotgroundEarth Power3,96212:132.665.241.5%
2ExcadrillgroundsteelgroundMud-SlapgroundScorching Sands3,24412:132.666.041.5%
3MamoswineicegroundgroundMud-SlapgroundHigh Horsepower3,32813:132.876.038.3%
4RhyperiorgroundrockgroundMud-SlapgroundDrill Run3,73313:332.946.037.4%
5GolurkgroundghostgroundMud-SlapgroundEarth Power2,85414:353.176.034.8%
6RhydongroundrockgroundMud-SlapgroundEarthquake3,17914:423.196.034.5%
7KrookodilegrounddarkgroundMud-SlapgroundEarthquake3,04614:523.236.034.1%
8MudsdalegroundgroundMud-SlapgroundEarthquake3,04615:133.316.033.3%
9HippowdongroundgroundSand AttackgroundEarth Power3,08515:323.386.032.6%
10DonphangroundgroundMud-SlapgroundEarthquake3,01315:173.326.033.2%
11TorterragrassgroundgroundMud-SlapgroundEarthquake2,93415:513.445.532.0%
12FlygongrounddragongroundSand AttackgroundEarth Power2,66115:473.435.932.1%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Magnezone.

Estimator is how many trainers of this strength the fight needs. Power is the share of Magnezone's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 16 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1steelMetal Sound+steelFlash Cannonhardest14:223.126.0100%
2electricSpark+steelFlash Cannon14:053.066.0100%
3electricVolt Switch+steelFlash Cannon14:013.056.0100%
4electricCharge Beam+steelFlash Cannon13:593.046.0100%
5steelMetal Sound+steelMirror Shot13:452.996.096%
6electricSpark+steelMirror Shot13:282.936.088%
7electricCharge Beam+steelMirror Shot13:262.926.097%
8electricVolt Switch+steelMirror Shot13:242.916.0100%
9electricSpark+electricZap Cannon13:142.885.8100%
10steelMetal Sound+electricZap Cannon13:122.875.9100%
11electricCharge Beam+electricZap Cannon13:092.865.8100%
12electricVolt Switch+electricZap Cannon13:062.855.8100%
13steelMetal Sound+electricWild Charge13:042.845.8100%
14electricCharge Beam+electricWild Charge12:572.815.6100%
15electricVolt Switch+electricWild Charge12:572.815.6100%
16electricSpark+electricWild Charge12:552.815.6100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Magnezone throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
electricVolt SwitchSTAB13+201.5s0.60s
electricSparkSTAB4+60.5s0.10s
steelMetal SoundSTAB4+60.5s0.20s
electricCharge BeamSTAB7+141.0s0.75s

Charged moves

MovePowerEnergyDurationHits at
electricZap CannonSTAB140-1003.5s2.80s
steelFlash CannonSTAB100-1002.5s1.40s
electricWild ChargeSTAB90-502.5s1.60s
steelMirror ShotSTAB50-332.5s1.90s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,7502,188
11/11/111,7662,208
12/12/121,7822,228
13/13/131,7982,248
14/14/141,8152,269
15/15/15hundo1,8312,289

Caught CP range 1,750 - 1,831, or 2,188 - 2,289 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Magnezone is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
238
Game Master
Base Defense
205
Game Master
Base Stamina
172
ignored by a raid boss
Tier CPM
0.985
20,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((238 + 15) x 0.985)249Game Master base Attack, tier CPM
Defensefloor((205 + 15) x 0.985)216Game Master base Defense, tier CPM
HP20,000 β€” fixed by tier, base Stamina 172 unused20,000tier HP pool
Lobby CPfloor((238 + 15) x sqrt(205 + 15) x sqrt(20,000) / 10) β€” no CPM term53,069Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.985, 20,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Magnezone's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.