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Not released in Pokemon GONo trainer can own this one yet.

Mega Lucario Z is a Legends Z-A Mega with no Pokemon GO release as of 2026-10-03 (hundo-hunter.com, theclick.gg); stats come from Pokebattler's feed. It is left out of default counter lists, boss pickers, tools and the Pokebox; the numbers on this page are what the Game Master gives it.

List checked 2026-10-03. Source: PvPoke gamemaster released:false flags (github.com/pvpoke/pvpoke, snapshot 2026-10-03 03:11:52) cross-checked with onemorecatch.site's unavailable list (updated 2026-10-02) and theclick.gg's Mega list (2026-09-16); PvP-only exclusions (Ditto, Shedinja, Spewpa, Cosmog, Cosmoem) and the stale Mega Camerupt flag corrected by hand.

Raid alerts…

Mega Lucario Z counters

#0448
Lobby CP
47,070
Attack
295
Defense
139
HP
9,000
Raid timer
5 min
300s

Caught CP range 1,469 - 1,544 (a Mega raid hands you Lucario).

Mega Lucario Z weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Mega Lucario Z is weak to fighting1.6xground1.6xfire1.6x

  • Weak (3)
  • Neutral (6)
  • Resists (9)

It resists poison0.39xrock0.39xbug0.39xnormal0.625xsteel0.625xgrass0.625xice0.625xdragon0.625xdark0.625xβ€” bringing one of those is throwing damage away.

Best Mega Lucario Z counters

Beating Mega Lucario Z should take 2 trainers with Pokemon of this strength. Difficulty rating 1.12 with the best counter, 5:12 to win.

Trainers2duo
#AttackerMoveset
1Blazikenfirefightingjoint top pickfightingCounterfightingAura Sphere2,8485:121.126.097.5%
2VolcaronabugfirefireFire SpinfireOverheat3,6325:461.246.087.8%
3LucariofightingsteelfightingForce PalmfightingAura Sphere2,7035:261.176.093.2%
4CinderacefirefireFire SpinfirePyroball3,0185:401.226.089.4%
5ConkeldurrfightingfightingForce PalmfightingDynamic Punch3,3375:421.236.088.9%
6GarchompdragongroundgroundMud ShotgroundEarth Power3,9625:551.275.885.7%
7GalladepsychicfightingfightingLow KickfightingSacred Sword3,0935:501.256.087.0%
8Hisuian DecidueyegrassfightingpsychicPsycho CutfightingAura Sphere2,8975:571.286.085.2%
9EmboarfirefightingfightingLow KickfireBlast Burn2,9826:001.296.084.6%
10SkeledirgefireghostfireIncineratefireBlast Burn3,0276:211.376.079.8%
11CharizardfireflyingfireFire SpinfireBlast Burn2,8896:141.346.081.4%
12DelphoxfirepsychicfireFire SpinfireBlast Burn3,0596:151.346.081.1%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Mega Lucario Z.

Estimator is how many trainers of this strength the fight needs. Power is the share of Mega Lucario Z's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 16 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1fightingCounter+fightingAura Spherehardest6:271.396.0100%
2steelBullet Punch+fightingAura Sphere6:161.356.0100%
3fightingCounter+fightingClose Combat5:551.276.0100%
4steelBullet Punch+fightingClose Combat5:511.266.0100%
5fightingCounter+ghostShadow Ball5:461.246.0100%
6fightingCounter+steelMeteor Mash5:461.246.0100%
7steelBullet Punch+steelMeteor Mash5:381.216.096%
8steelBullet Punch+ghostShadow Ball5:371.216.099%
9fightingCounter+steelFlash Cannon5:351.206.093%
10fightingCounter+fightingPower-Up Punch5:301.186.0100%
11steelBullet Punch+steelFlash Cannon5:241.166.094%
12steelBullet Punch+fightingPower-Up Punch5:221.156.0100%
13fightingCounter+electricThunder Punch5:211.155.893%
14fightingCounter+fireBlaze Kick5:211.156.0100%
15steelBullet Punch+fireBlaze Kick5:191.146.0100%
16steelBullet Punch+electricThunder Punch5:141.135.7100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Mega Lucario Z throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
fightingCounterSTAB13+91.0s0.80s
steelBullet PunchSTAB10+111.0s0.40s

Charged moves

MovePowerEnergyDurationHits at
fightingAura SphereSTAB100-502.0s1.20s
fightingClose CombatSTAB105-1002.5s1.20s
steelFlash CannonSTAB100-1002.5s1.40s
steelMeteor MashSTAB100-502.5s2.20s
fireBlaze Kick40-331.0s0.25s
ghostShadow Ball100-503.0s2.40s
fightingPower-Up PunchSTAB50-332.0s1.70s
electricThunder Punch50-332.0s1.90s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,4691,837
11/11/111,4841,855
12/12/121,4991,874
13/13/131,5141,893
14/14/141,5291,912
15/15/15hundo1,5441,930

Caught CP range 1,469 - 1,544, or 1,837 - 1,930 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-04.

Mega Lucario Z is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
359
Game Master
Base Defense
161
Game Master
Base Stamina
172
ignored by a raid boss
Tier CPM
0.79
9,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((359 + 15) x 0.79)295Game Master base Attack, tier CPM
Defensefloor((161 + 15) x 0.79)139Game Master base Defense, tier CPM
HP9,000 β€” fixed by tier, base Stamina 172 unused9,000tier HP pool
Lobby CPfloor((359 + 15) x sqrt(161 + 15) x sqrt(9,000) / 10) β€” no CPM term47,070Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 9,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Mega Lucario Z's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.